[][src]Enum ncollide3d::partitioning::BinaryPartition

pub enum BinaryPartition<T, BV> {
    Part(T),
    Parts(Vec<(T, BV)>, Vec<(T, BV)>),
}

Result of a binary partition.

Variants

Part(T)

Result of the partitioning of one element.

Parts(Vec<(T, BV)>, Vec<(T, BV)>)

Result of the partitioning of several elements.

Auto Trait Implementations

impl<T, BV> Send for BinaryPartition<T, BV> where
    BV: Send,
    T: Send

impl<T, BV> Sync for BinaryPartition<T, BV> where
    BV: Sync,
    T: Sync

Blanket Implementations

impl<T, U> Into for T where
    U: From<T>, 
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impl<T> From for T[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> BorrowMut for T where
    T: ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Any for T where
    T: 'static + ?Sized
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impl<SS, SP> SupersetOf for SP where
    SS: SubsetOf<SP>, 
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impl<T> Downcast for T where
    T: Any
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impl<T> Same for T

type Output = T

Should always be Self