[][src]Struct ncollide3d::narrow_phase::PlaneSupportMapProximityDetector

pub struct PlaneSupportMapProximityDetector { /* fields omitted */ }

Proximity detector between a plane and a shape implementing the SupportMap trait.

Methods

impl PlaneSupportMapProximityDetector[src]

pub fn new() -> PlaneSupportMapProximityDetector[src]

Creates a new persistent proximity detector between a plane and a shape with a support mapping function.

Trait Implementations

impl<N: Real> ProximityDetector<N> for PlaneSupportMapProximityDetector[src]

impl Clone for PlaneSupportMapProximityDetector[src]

fn clone_from(&mut self, source: &Self)
1.0.0
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Performs copy-assignment from source. Read more

Auto Trait Implementations

Blanket Implementations

impl<T> From for T[src]

impl<T, U> Into for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

impl<T, U> TryFrom for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> BorrowMut for T where
    T: ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<SS, SP> SupersetOf for SP where
    SS: SubsetOf<SP>, 
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impl<T> Downcast for T where
    T: Any
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impl<T> Same for T

type Output = T

Should always be Self