[][src]Enum ncollide3d::narrow_phase::Interaction

pub enum Interaction<N: Real> {
    Contact(ContactAlgorithm<N>, ContactManifold<N>),
    Proximity(ProximityAlgorithm<N>),
}

An interaction between two collision objects.

Variants

Contact(ContactAlgorithm<N>, ContactManifold<N>)

A potential contact between two collision objects.

Generated only for pairs of collision objects both configured with a GeometricQueryType::Contact(..).

Proximity(ProximityAlgorithm<N>)

A proximity between two collision objects.

Generated only for pairs of collision objects with at least one configured with a GeometricQueryType::Contact(..).

Methods

impl<N: Real> Interaction<N>[src]

pub fn is_contact(&self) -> bool[src]

Checks if this interaction is a potential contact interaction.

pub fn is_proximity(&self) -> bool[src]

Checks if this interaction is a potential proximity interaction.

Auto Trait Implementations

impl<N> Send for Interaction<N> where
    N: Scalar

impl<N> Sync for Interaction<N> where
    N: Scalar

Blanket Implementations

impl<T> From for T[src]

impl<T, U> Into for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> BorrowMut for T where
    T: ?Sized
[src]

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<SS, SP> SupersetOf for SP where
    SS: SubsetOf<SP>, 
[src]

impl<T> Downcast for T where
    T: Any
[src]

impl<T> Same for T

type Output = T

Should always be Self