Module ncollide2d::pipeline::object
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Definition of collision objects and some of their properties.
Structs
Groups of collision used to filter which object interact with which other one.
A collision filter based collision groups.
A stand-alone object that has a position and a shape.
A set of collision objects that can be indexed by collision object handles.
The unique identifier of a collision object stored in a CollisionObjectSlab
structure.
Flags indicating what changed in a collision object since the last collision world update.
An iterator yielding references to collision objects.
Enums
The kind of query a CollisionObject may be involved on.
Traits
Trait implemented by a handle indentifying a collision object.
Trait implemented by collision objects.
Trait implemented by sets of collision objects.