[−][src]Module ncollide2d::world
High level API to detect collisions in large, complex scenes.
Structs
CollisionGroups | Groups of collision used to filter which object interact with which other one. |
CollisionGroupsPairFilter | A collision filter based collision groups. |
CollisionObject | A stand-alone object that has a position and a shape. |
CollisionObjectHandle | The unique identifier of a collision object. |
CollisionObjectSlab | A set of collision objects that can be indexed by collision object handles. |
CollisionObjects | An iterator yielding references to collision objects. |
CollisionWorld | A world that handles collision objects. |
InterferencesWithAABB | Iterator through all the objects on the world which bounding volume intersects a specific AABB. |
InterferencesWithPoint | Iterator through all the objects on the world that intersect a specific point. |
InterferencesWithRay | Iterator through all the objects on the world that intersect a specific ray. |
Enums
GeometricQueryType | The kind of query a CollisionObject may be involved on. |
Type Definitions
BroadPhaseObject | Type of the broad phase trait-object used by the collision world. |