Struct ncollide2d::world::CollisionObjectHandle[][src]

pub struct CollisionObjectHandle(pub usize);

The unique identifier of a collision object.

Methods

impl CollisionObjectHandle
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The unique identifier corresponding to this handle.

Trait Implementations

impl Copy for CollisionObjectHandle
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impl Clone for CollisionObjectHandle
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Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl Debug for CollisionObjectHandle
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Formats the value using the given formatter. Read more

impl Hash for CollisionObjectHandle
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Feeds this value into the given [Hasher]. Read more

Feeds a slice of this type into the given [Hasher]. Read more

impl PartialEq for CollisionObjectHandle
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This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

impl Eq for CollisionObjectHandle
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impl PartialOrd for CollisionObjectHandle
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This method returns an ordering between self and other values if one exists. Read more

This method tests less than (for self and other) and is used by the < operator. Read more

This method tests less than or equal to (for self and other) and is used by the <= operator. Read more

This method tests greater than (for self and other) and is used by the > operator. Read more

This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more

impl Ord for CollisionObjectHandle
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This method returns an Ordering between self and other. Read more

Compares and returns the maximum of two values. Read more

Compares and returns the minimum of two values. Read more

impl<N: Real, T> Index<CollisionObjectHandle> for CollisionObjectSlab<N, T>
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The returned type after indexing.

Performs the indexing (container[index]) operation.

impl<N: Real, T> IndexMut<CollisionObjectHandle> for CollisionObjectSlab<N, T>
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Performs the mutable indexing (container[index]) operation.

Auto Trait Implementations