Struct ncollide2d::shape::Ball [−][src]
pub struct Ball<N: Real> { /* fields omitted */ }
A Ball shape.
Methods
impl<N: Real> Ball<N>
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impl<N: Real> Ball<N>
pub fn new(radius: N) -> Ball<N>
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pub fn new(radius: N) -> Ball<N>
Creates a new ball from its radius and center.
pub fn radius(&self) -> N
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pub fn radius(&self) -> N
The ball radius.
Trait Implementations
impl<N: Real> HasBoundingVolume<N, AABB<N>> for Ball<N>
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impl<N: Real> HasBoundingVolume<N, AABB<N>> for Ball<N>
fn bounding_volume(&self, m: &Isometry<N>) -> AABB<N>
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fn bounding_volume(&self, m: &Isometry<N>) -> AABB<N>
The bounding volume of self
transformed by m
.
impl<N: Real> HasBoundingVolume<N, BoundingSphere<N>> for Ball<N>
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impl<N: Real> HasBoundingVolume<N, BoundingSphere<N>> for Ball<N>
fn bounding_volume(&self, m: &Isometry<N>) -> BoundingSphere<N>
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fn bounding_volume(&self, m: &Isometry<N>) -> BoundingSphere<N>
The bounding volume of self
transformed by m
.
impl<N: Real> PointQuery<N> for Ball<N>
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impl<N: Real> PointQuery<N> for Ball<N>
fn project_point(
&self,
m: &Isometry<N>,
pt: &Point<N>,
solid: bool
) -> PointProjection<N>
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fn project_point(
&self,
m: &Isometry<N>,
pt: &Point<N>,
solid: bool
) -> PointProjection<N>
Projects a point on self
transformed by m
.
fn project_point_with_feature(
&self,
m: &Isometry<N>,
pt: &Point<N>
) -> (PointProjection<N>, FeatureId)
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fn project_point_with_feature(
&self,
m: &Isometry<N>,
pt: &Point<N>
) -> (PointProjection<N>, FeatureId)
Projects a point on the boundary of self
transformed by m
and retuns the id of the feature the point was projected on. Read more
fn distance_to_point(&self, m: &Isometry<N>, pt: &Point<N>, solid: bool) -> N
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fn distance_to_point(&self, m: &Isometry<N>, pt: &Point<N>, solid: bool) -> N
Computes the minimal distance between a point and self
transformed by m
.
fn contains_point(&self, m: &Isometry<N>, pt: &Point<N>) -> bool
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fn contains_point(&self, m: &Isometry<N>, pt: &Point<N>) -> bool
Tests if the given point is inside of self
transformed by m
.
impl<N: Real> RayCast<N> for Ball<N>
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impl<N: Real> RayCast<N> for Ball<N>
fn toi_with_ray(&self, m: &Isometry<N>, ray: &Ray<N>, solid: bool) -> Option<N>
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fn toi_with_ray(&self, m: &Isometry<N>, ray: &Ray<N>, solid: bool) -> Option<N>
Computes the time of impact between this transform shape and a ray.
fn toi_and_normal_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
solid: bool
) -> Option<RayIntersection<N>>
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fn toi_and_normal_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
solid: bool
) -> Option<RayIntersection<N>>
Computes the time of impact, and normal between this transformed shape and a ray.
fn intersects_ray(&self, m: &Isometry<N>, ray: &Ray<N>) -> bool
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fn intersects_ray(&self, m: &Isometry<N>, ray: &Ray<N>) -> bool
Tests whether a ray intersects this transformed shape.
impl<N: PartialEq + Real> PartialEq for Ball<N>
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impl<N: PartialEq + Real> PartialEq for Ball<N>
fn eq(&self, other: &Ball<N>) -> bool
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fn eq(&self, other: &Ball<N>) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &Ball<N>) -> bool
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fn ne(&self, other: &Ball<N>) -> bool
This method tests for !=
.
impl<N: Debug + Real> Debug for Ball<N>
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impl<N: Debug + Real> Debug for Ball<N>
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl<N: Clone + Real> Clone for Ball<N>
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impl<N: Clone + Real> Clone for Ball<N>
fn clone(&self) -> Ball<N>
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fn clone(&self) -> Ball<N>
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl<N: Real> SupportMap<N> for Ball<N>
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impl<N: Real> SupportMap<N> for Ball<N>
fn support_point(&self, m: &Isometry<N>, dir: &Vector<N>) -> Point<N>
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fn support_point(&self, m: &Isometry<N>, dir: &Vector<N>) -> Point<N>
Evaluates the support function of the object. Read more
fn support_point_toward(
&self,
m: &Isometry<N>,
dir: &Unit<Vector<N>>
) -> Point<N>
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fn support_point_toward(
&self,
m: &Isometry<N>,
dir: &Unit<Vector<N>>
) -> Point<N>
Same as self.support_point
except that dir
is normalized.
impl<N: Real> Shape<N> for Ball<N>
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impl<N: Real> Shape<N> for Ball<N>
fn aabb(&self, m: &Isometry<N>) -> AABB<N>
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fn aabb(&self, m: &Isometry<N>) -> AABB<N>
The AABB of self
.
fn bounding_sphere(&self, m: &Isometry<N>) -> BoundingSphere<N>
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fn bounding_sphere(&self, m: &Isometry<N>) -> BoundingSphere<N>
The bounding sphere of self
.
fn as_ray_cast(&self) -> Option<&RayCast<N>>
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fn as_ray_cast(&self) -> Option<&RayCast<N>>
The RayCast
implementation of self
.
fn as_point_query(&self) -> Option<&PointQuery<N>>
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fn as_point_query(&self) -> Option<&PointQuery<N>>
The PointQuery
implementation of self
.
fn as_support_map(&self) -> Option<&SupportMap<N>>
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fn as_support_map(&self) -> Option<&SupportMap<N>>
The support mapping of self
if applicable.
fn is_support_map(&self) -> bool
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fn is_support_map(&self) -> bool
Whether self
uses a supportmapping-based representation.
fn subshape_transform(&self, _: usize) -> Option<Isometry<N>>
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fn subshape_transform(&self, _: usize) -> Option<Isometry<N>>
The transform of a specific subshape. Read more
fn as_convex_polyhedron(&self) -> Option<&ConvexPolyhedron<N>>
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fn as_convex_polyhedron(&self) -> Option<&ConvexPolyhedron<N>>
The convex polyhedron representation of self
if applicable.
fn as_composite_shape(&self) -> Option<&CompositeShape<N>>
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fn as_composite_shape(&self) -> Option<&CompositeShape<N>>
The composite shape representation of self
if applicable.
fn is_convex_polyhedron(&self) -> bool
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fn is_convex_polyhedron(&self) -> bool
Whether self
uses a conve polyhedron representation.
fn is_composite_shape(&self) -> bool
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fn is_composite_shape(&self) -> bool
Whether self
uses a composite shape-based representation.
impl<N: Real> ToPolyline<N> for Ball<N>
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impl<N: Real> ToPolyline<N> for Ball<N>
type DiscretizationParameter = u32
fn to_polyline(&self, nsubdiv: u32) -> Polyline<N>
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fn to_polyline(&self, nsubdiv: u32) -> Polyline<N>
Builds a triangle mesh from this shape. Read more