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use crate::vector::Dist;
use std::ops::{Add, AddAssign, Div, Mul, Sub};
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct Vector3D {
pub x: f64,
pub y: f64,
pub z: f64,
}
impl Vector3D {
pub const ZERO: Vector3D = Vector3D {
x: 0.0,
y: 0.0,
z: 0.0,
};
pub fn new(x: f64, y: f64, z: f64) -> Self {
Self { x, y, z }
}
pub fn dist_squared(self) -> f64 {
self.x * self.x + self.y * self.y + self.z * self.z
}
pub fn normalize(self) -> Self {
self / self.dist()
}
}
impl Dist for Vector3D {
fn dist(&self) -> f64 {
self.dist_squared().sqrt()
}
}
impl Mul<f64> for Vector3D {
type Output = Self;
fn mul(self, rhs: f64) -> Self {
Self {
x: self.x * rhs,
y: self.y * rhs,
z: self.z * rhs,
}
}
}
impl Mul<Vector3D> for f64 {
type Output = Vector3D;
fn mul(self, rhs: Vector3D) -> Vector3D {
Vector3D {
x: self * rhs.x,
y: self * rhs.y,
z: self * rhs.z,
}
}
}
impl Div<f64> for Vector3D {
type Output = Self;
fn div(self, rhs: f64) -> Self {
Self {
x: self.x / rhs,
y: self.y / rhs,
z: self.z / rhs,
}
}
}
impl Sub for Vector3D {
type Output = Self;
fn sub(self, rhs: Self) -> Self {
Self {
x: self.x - rhs.x,
y: self.y - rhs.y,
z: self.z - rhs.z,
}
}
}
impl Add for Vector3D {
type Output = Self;
fn add(self, other: Self) -> Self {
Self {
x: self.x + other.x,
y: self.y + other.y,
z: self.z + other.z,
}
}
}
impl AddAssign for Vector3D {
fn add_assign(&mut self, other: Self) {
self.x += other.x;
self.y += other.y;
self.z += other.z;
}
}