[][src]Struct native_windows_gui::ImageFrame

pub struct ImageFrame {
    pub handle: ControlHandle,
    // some fields omitted
}

An image frame is a control that displays a Bitmap or a Icon image resource. It can also triggers mouse clicks.

ImageFrame is not behind any features.

Builder parameters:

  • parent: Required. The image frame parent container.
  • size: The image frame size.
  • position: The image frame position.
  • flags: A combination of the ImageFrameFlags values.
  • background_color: The background color of the image frame. Used if the image is smaller than the control
  • bitmap: A bitmap to display. If this value is set, icon is ignored.
  • icon: An icon to display

Control events:

  • OnImageFrameClick: When the image frame is clicked once by the user
  • OnImageFrameDoubleClick: When the image frame is clicked twice rapidly by the user
  • MousePress(_): Generic mouse press events on the button
  • OnMouseMove: Generic mouse mouse event
  • OnMouseWheel: Generic mouse wheel event
use native_windows_gui as nwg;
fn build_frame(button: &mut nwg::ImageFrame, window: &nwg::Window, ico: &nwg::Icon) {
    nwg::ImageFrame::builder()
        .parent(window)
        .build(button);
}

Fields

handle: ControlHandle

Implementations

impl ImageFrame[src]

pub fn builder<'a>() -> ImageFrameBuilder<'a>[src]

pub fn set_bitmap<'a>(&self, image: Option<&'a Bitmap>)[src]

Sets the bitmap image of the image frame. Replace the current bitmap or icon. Set image to None to remove the image

pub fn set_icon<'a>(&self, image: Option<&'a Icon>)[src]

Sets the bitmap image of the image frame. Replace the current bitmap or icon. Set image to None to remove the image

pub fn image<'a>(&self, bitmap: &mut Option<Bitmap>, icon: &mut Option<Icon>)[src]

Returns the current image in the image frame. If the image frame has a bitmap, the value will be returned in bitmap If the image frame has a icon, the value will be returned in icon

pub fn enabled(&self) -> bool[src]

Return true if the control user can interact with the control, return false otherwise

pub fn set_enabled(&self, v: bool)[src]

Enable or disable the control

pub fn visible(&self) -> bool[src]

Return true if the control is visible to the user. Will return true even if the control is outside of the parent client view (ex: at the position (10000, 10000))

pub fn set_visible(&self, v: bool)[src]

Show or hide the control to the user

pub fn size(&self) -> (u32, u32)[src]

Return the size of the image frame in the parent window

pub fn set_size(&self, x: u32, y: u32)[src]

Set the size of the image frame in the parent window

pub fn position(&self) -> (i32, i32)[src]

Return the position of the image frame in the parent window

pub fn set_position(&self, x: i32, y: i32)[src]

Set the position of the image frame in the parent window

pub fn class_name(&self) -> &'static str[src]

Winapi class name used during control creation

pub fn flags(&self) -> u32[src]

Winapi base flags used during window creation

pub fn forced_flags(&self) -> u32[src]

Winapi flags required by the control

Trait Implementations

impl Default for ImageFrame[src]

impl Drop for ImageFrame[src]

impl<'_> From<&'_ ImageFrame> for ControlHandle[src]

impl PartialEq<ControlHandle> for ImageFrame[src]

impl PartialEq<ImageFrame> for ImageFrame[src]

impl PartialEq<ImageFrame> for ControlHandle[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.