[−][src]Struct native_windows_gui::ImageFrame
An image frame is a control that displays a Bitmap
or a Icon
image resource. It can also triggers mouse clicks.
ImageFrame is not behind any features.
Builder parameters:
parent
: Required. The image frame parent container.size
: The image frame size.position
: The image frame position.flags
: A combination of the ImageFrameFlags values.background_color
: The background color of the image frame. Used if the image is smaller than the controlbitmap
: A bitmap to display. If this value is set, icon is ignored.icon
: An icon to display
Control events:
OnImageFrameClick
: When the image frame is clicked once by the userOnImageFrameDoubleClick
: When the image frame is clicked twice rapidly by the userMousePress(_)
: Generic mouse press events on the buttonOnMouseMove
: Generic mouse mouse eventOnMouseWheel
: Generic mouse wheel event
use native_windows_gui as nwg; fn build_frame(button: &mut nwg::ImageFrame, window: &nwg::Window, ico: &nwg::Icon) { nwg::ImageFrame::builder() .parent(window) .build(button); }
Fields
handle: ControlHandle
Implementations
impl ImageFrame
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pub fn builder<'a>() -> ImageFrameBuilder<'a>
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pub fn set_bitmap<'a>(&self, image: Option<&'a Bitmap>)
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Sets the bitmap image of the image frame. Replace the current bitmap or icon.
Set image
to None
to remove the image
pub fn set_icon<'a>(&self, image: Option<&'a Icon>)
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Sets the bitmap image of the image frame. Replace the current bitmap or icon.
Set image
to None
to remove the image
pub fn image<'a>(&self, bitmap: &mut Option<Bitmap>, icon: &mut Option<Icon>)
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Returns the current image in the image frame.
If the image frame has a bitmap, the value will be returned in bitmap
If the image frame has a icon, the value will be returned in icon
pub fn enabled(&self) -> bool
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Return true if the control user can interact with the control, return false otherwise
pub fn set_enabled(&self, v: bool)
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Enable or disable the control
pub fn visible(&self) -> bool
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Return true if the control is visible to the user. Will return true even if the control is outside of the parent client view (ex: at the position (10000, 10000))
pub fn set_visible(&self, v: bool)
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Show or hide the control to the user
pub fn size(&self) -> (u32, u32)
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Return the size of the image frame in the parent window
pub fn set_size(&self, x: u32, y: u32)
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Set the size of the image frame in the parent window
pub fn position(&self) -> (i32, i32)
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Return the position of the image frame in the parent window
pub fn set_position(&self, x: i32, y: i32)
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Set the position of the image frame in the parent window
pub fn class_name(&self) -> &'static str
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Winapi class name used during control creation
pub fn flags(&self) -> u32
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Winapi base flags used during window creation
pub fn forced_flags(&self) -> u32
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Winapi flags required by the control
Trait Implementations
impl Default for ImageFrame
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fn default() -> ImageFrame
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impl Drop for ImageFrame
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impl<'_> From<&'_ ImageFrame> for ControlHandle
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fn from(control: &ImageFrame) -> Self
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impl PartialEq<ControlHandle> for ImageFrame
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fn eq(&self, other: &ControlHandle) -> bool
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#[must_use]fn ne(&self, other: &Rhs) -> bool
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impl PartialEq<ImageFrame> for ImageFrame
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impl PartialEq<ImageFrame> for ControlHandle
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Auto Trait Implementations
impl !RefUnwindSafe for ImageFrame
impl !Send for ImageFrame
impl !Sync for ImageFrame
impl Unpin for ImageFrame
impl UnwindSafe for ImageFrame
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,