pub struct Menu {
    pub handle: ControlHandle,
}
Expand description

A windows menu. Can represent a menu in a window menubar, a context menu, or a submenu in another menu

Requires the menu feature.

Builder parameters:

  • text: The text of the menu
  • disabled: If the menu can be selected by the user
  • popup: The menu is a context menu
  • parent: A top level window, a menu or None. With a top level window, the menu is added to the menu bar if popup is set to false.

Control events:

  • OnMenuOpen: Sent when a drop-down menu or submenu is about to become active.
  • OnMenuHover: When the user hovers the menu
  • OnMenuEnter: When the user enters the menu. Technically, when the user enters the menu modal loop.
  • OnMenuExit: When the menu is closed. Technically, when the user exits the menu modal loop.

Menu Access Keys

Menu can have access keys. An access key is an underlined letter in the text of a menu item. When a menu is active, the user can select a menu item by pressing the key that corresponds to the item’s underlined letter. The user makes the menu bar active by pressing the ALT key to highlight the first item on the menu bar. A menu is active when it is displayed.

To create an access key for a menu item, precede any character in the item’s text string with an ampersand. For example, the text string “&Move” causes the system to underline the letter “M”.

use native_windows_gui as nwg;

fn menu(menu: &mut nwg::Menu, window: &nwg::Window) -> Result<(), nwg::NwgError> {
    nwg::Menu::builder()
        .text("&Hello")
        .disabled(false)
        .parent(window)
        .build(menu)
}

Fields

handle: ControlHandle

Implementations

Return true if the control user can interact with the control, return false otherwise

Enable or disable the control A popup menu cannot be disabled

Show a popup menu as the selected position. Do nothing for menubar menu.

Show a popup menu as the selected position. Do nothing for menubar menu.

Trait Implementations

Returns the “default value” for a type. Read more

Executes the destructor for this type. Read more

Converts to this type from the input type.

Converts to this type from the input type.

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

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Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.