Struct native_windows_gui::MenuItem [−][src]
pub struct MenuItem { pub handle: ControlHandle, }
Expand description
A windows menu item. Can be added to a menubar or another menu.
Requires the menu
feature.
Builder parameters:
- text: The text of the menu item
- disabled: If the item can be selected by the user
- check: If the item should have a check mark next to it.
- parent: A top level window or a menu. With a top level window, the menu item is added to the menu bar.
Control events:
- OnMenuItemSelected: When a menu item is selected. This can be done by clicking or using the hot-key.
- OnMenuHover: When the user hovers the menu
Menu Access Keys
Just like Menus, menu items can have access keys. An access key is an underlined letter in the text of a menu item. When a menu is active, the user can select a menu item by pressing the key that corresponds to the item’s underlined letter. The user makes the menu bar active by pressing the ALT key to highlight the first item on the menu bar. A menu is active when it is displayed.
To create an access key for a menu item, precede any character in the item’s text string with an ampersand. For example, the text string “&Move” causes the system to underline the letter “M”.
use native_windows_gui as nwg; fn menu_item(item: &mut nwg::MenuItem, menu: &nwg::Menu) -> Result<(), nwg::NwgError> { nwg::MenuItem::builder() .text("&Hello") .disabled(true) .parent(menu) .build(item) }
Fields
handle: ControlHandle
Implementations
Return true if the control user can interact with the control, return false otherwise
Enable or disable the control
Sets the check state of a menu item
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for MenuItem
impl UnwindSafe for MenuItem