Struct native_windows_gui::Menu [−][src]
pub struct Menu { pub handle: ControlHandle, }
Expand description
A windows menu. Can represent a menu in a window menubar, a context menu, or a submenu in another menu
Requires the menu
feature.
Builder parameters:
- text: The text of the menu
- disabled: If the menu can be selected by the user
- popup: The menu is a context menu
- parent: A top level window, a menu or None. With a top level window, the menu is added to the menu bar if popup is set to false.
Control events:
- OnMenuOpen: Sent when a drop-down menu or submenu is about to become active.
- OnMenuHover: When the user hovers the menu
- OnMenuEnter: When the user enters the menu. Technically, when the user enters the menu modal loop.
- OnMenuExit: When the menu is closed. Technically, when the user exits the menu modal loop.
Menu Access Keys
Menu can have access keys. An access key is an underlined letter in the text of a menu item. When a menu is active, the user can select a menu item by pressing the key that corresponds to the item’s underlined letter. The user makes the menu bar active by pressing the ALT key to highlight the first item on the menu bar. A menu is active when it is displayed.
To create an access key for a menu item, precede any character in the item’s text string with an ampersand. For example, the text string “&Move” causes the system to underline the letter “M”.
use native_windows_gui as nwg; fn menu(menu: &mut nwg::Menu, window: &nwg::Window) -> Result<(), nwg::NwgError> { nwg::Menu::builder() .text("&Hello") .disabled(false) .parent(window) .build(menu) }
Fields
handle: ControlHandle
Implementations
Return true if the control user can interact with the control, return false otherwise
Enable or disable the control A popup menu cannot be disabled
Show a popup menu as the selected position. Do nothing for menubar menu.
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for Menu
impl UnwindSafe for Menu