Struct native_windows_gui::ControlBase[][src]

pub struct ControlBase;
Expand description

Control base is a low level interface to create base Windows handle (HWND, HMENU, TIMER, etc). This is used internally by every controls.

use native_windows_gui as nwg;

fn basic_stuff(window: &nwg::Window) -> Result<(), nwg::NwgError> {
    nwg::ControlBase::build_hwnd()
        .class_name("BUTTON")
        .forced_flags(0)
        .flags(0)
        .size((100, 100))
        .position((100, 100))
        .text("HELLO")
        .parent(Some(window.handle))
        .build()?;

    #[cfg(feature = "menu")]
    nwg::ControlBase::build_hmenu()
        .text("Item")
        .item(true)
        .parent(window.handle)
        .build()?;

    Ok(())
}

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