Struct native_windows_gui::AnimationTimer[][src]

pub struct AnimationTimer {
    pub handle: ControlHandle,
}

A timer is an invisible UI component that trigger the OnTimerTick event at the specified interval. Timers are mosty used to handle animations OR to create a timeout. To sync multithreaded action see the Notice object.

AnimationTimer is controlled from a singletion running in another thread. All instance of AnimationTimer will live on that thread.

A timer still requires a top level window parent. If the top level window parent is destroyed, the timer becomes invalid.

AnimationTimer replaces the default winapi timer. Please, for the love of god, do not use the default timer.

Builder parameters: * parent: Required. The timer parent container that will receive the timer event. Should be a top level window * interval: The timer tick interval as a rust Duration. Minimum is 1 ms * lifetime: The timer should automatically stop after the selected Duration. Defaults to None. * max_tick: The timer should automatically stop after sending X amount of OnTImerTick events. Defaults to None. * active: If the timer should start right away. Default to false

Control events: * OnTimerTick: When the timer ticks * OnTimerStop: When the timer stops itself (due to max_tick_count or lifetime being reached, not user actions)

use native_windows_gui as nwg;
use std::time::Duration;

/// Builds a timer that will animation something at 60fps for 3 sec
fn build_timer(parent: &nwg::Window)  {
    let mut timer = Default::default();
    nwg::AnimationTimer::builder()
        .parent(parent)
        .interval(Duration::from_millis(1000/60))
        .lifetime(Some(Duration::from_millis(3000)))
        .build(&mut timer);
}

Fields

handle: ControlHandle

Implementations

impl AnimationTimer[src]

pub fn builder() -> AnimationTimerBuilder[src]

pub fn valid(&self) -> bool[src]

Checks if the timer is still usable. A timer becomes unusable when the parent window is destroyed. This will also return false if the timer is not initialized.

pub fn start(&self)[src]

Start the selected timer. If the timer is already running this resets it. This resets the life time and tick count if relevant.

pub fn stop(&self)[src]

Stop the selected timer. If the timer is already stopped, this does nothing.

pub fn set_interval(&self, i: Duration)[src]

Sets the interval on the this timer

pub fn set_lifetime(&self, life: Option<Duration>)[src]

Sets the life time on the this timer

pub fn set_max_tick(&self, max_tick: Option<u64>)[src]

Sets the max tick count on the this timer

Trait Implementations

impl Default for AnimationTimer[src]

impl Drop for AnimationTimer[src]

impl Eq for AnimationTimer[src]

impl From<&'_ AnimationTimer> for ControlHandle[src]

impl From<&'_ mut AnimationTimer> for ControlHandle[src]

impl PartialEq<AnimationTimer> for AnimationTimer[src]

impl PartialEq<AnimationTimer> for ControlHandle[src]

impl PartialEq<ControlHandle> for AnimationTimer[src]

impl StructuralEq for AnimationTimer[src]

impl StructuralPartialEq for AnimationTimer[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.