native-dialog 0.5.1

A library to display dialogs. Supports GNU/Linux, BSD Unix, macOS and Windows.
Documentation

native-dialog

Crates.io Docs.rs License

A library to display file choosers and message boxes. Supports GNU/Linux, BSD Unix, macOS and Windows.

Installation

cargo add native-dialog

Usage

use native_dialog::{FileDialog, MessageDialog, MessageType};

fn main() {
    let result = FileDialog::new()
        .set_location("~/Desktop")
        .add_filter("PNG Image", &["png"])
        .add_filter("JPEG Image", &["jpg", "jpeg"])
        .show_open_single_file()
        .unwrap();

    let message = format!("{:#?}", result);

    let result = MessageDialog::new()
        .set_type(MessageType::Info)
        .set_title("Do you want to open these files?")
        .set_text(&message)
        .show_confirm()
        .unwrap();

    assert_eq!(result, true);
}

Misc

Why the dialogs look ugly/blurry on Windows?

Turn on crate features or embed manifests into the .exe to enable visual styling and dpi awareness for your program. Check out examples/windows_manifest and examples/windows_features for example.

Why the program crashed when opening a dialog on macOS?

The API of macOS has a limitation that all UI operations must be performed on the main thread.