Struct nannou_wgpu::RenderPassBuilder[][src]

pub struct RenderPassBuilder<'a> { /* fields omitted */ }
Expand description

A builder type to simplify the process of creating a render pass descriptor.

Implementations

Begin building a new render pass descriptor.

Add a single color attachment descriptor to the render pass descriptor.

Call this multiple times in succession to add multiple color attachments.

Add a depth stencil attachment to the render pass.

This should only be called once, as only a single depth stencil attachment is valid. Only the attachment submitted last will be used.

Return the built color and depth attachments.

Begin a render pass with the specified parameters on the given encoder.

Trait Implementations

Formats the value using the given formatter. Read more

Returns the “default value” for a type. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The alignment of pointer.

The type for initializers.

Initializes a with the given initializer. Read more

Dereferences the given pointer. Read more

Mutably dereferences the given pointer. Read more

Drops the object pointed to by the given pointer. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.