pub struct WithTexCoords<V, T = Point2> {
    pub vertex: V,
    pub tex_coords: T,
}
Expand description

A vertex with some specified texture coordinates.

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§vertex: V§tex_coords: T

Trait Implementations§

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impl<V: Clone, T: Clone> Clone for WithTexCoords<V, T>

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fn clone(&self) -> WithTexCoords<V, T>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<V: Debug, T: Debug> Debug for WithTexCoords<V, T>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<V: Default, T: Default> Default for WithTexCoords<V, T>

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fn default() -> WithTexCoords<V, T>

Returns the “default value” for a type. Read more
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impl<V, T> Deref for WithTexCoords<V, T>

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type Target = V

The resulting type after dereferencing.
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fn deref(&self) -> &Self::Target

Dereferences the value.
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impl<V, T> DerefMut for WithTexCoords<V, T>

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fn deref_mut(&mut self) -> &mut Self::Target

Mutably dereferences the value.
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impl<A, V, T> From<(A, T)> for WithTexCoords<V, T>
where A: Into<V>,

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fn from((vertex, tex_coords): (A, T)) -> Self

Converts to this type from the input type.
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impl<V: PartialEq, T: PartialEq> PartialEq for WithTexCoords<V, T>

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fn eq(&self, other: &WithTexCoords<V, T>) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<M, V, T> PushVertex<WithTexCoords<V, T>> for WithTexCoords<M, Vec<T>>
where M: PushVertex<V>,

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fn push_vertex(&mut self, v: WithTexCoords<V, T>)

Push the given vertex onto the mesh. Read more
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impl<V, T> Vertex for WithTexCoords<V, T>
where V: Vertex, T: Clone + Copy + PartialEq,

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type Scalar = <V as Vertex>::Scalar

The values used to describe the vertex position.
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impl<V, T> Vertex2d for WithTexCoords<V, T>
where V: Vertex2d, Self: Vertex<Scalar = V::Scalar>,

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fn point2(self) -> [Self::Scalar; 2]

The x, y location of the vertex.
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impl<V, T> Vertex3d for WithTexCoords<V, T>
where V: Vertex3d, Self: Vertex<Scalar = V::Scalar>,

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fn point3(self) -> [Self::Scalar; 3]

The x, y, z location of the vertex.
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impl<V: Copy, T: Copy> Copy for WithTexCoords<V, T>

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impl<V, T> StructuralPartialEq for WithTexCoords<V, T>

Auto Trait Implementations§

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impl<V, T> RefUnwindSafe for WithTexCoords<V, T>

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impl<V, T> Send for WithTexCoords<V, T>
where T: Send, V: Send,

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impl<V, T> Sync for WithTexCoords<V, T>
where T: Sync, V: Sync,

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impl<V, T> Unpin for WithTexCoords<V, T>
where T: Unpin, V: Unpin,

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impl<V, T> UnwindSafe for WithTexCoords<V, T>
where T: UnwindSafe, V: UnwindSafe,

Blanket Implementations§

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impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
where T: Component + Float, Swp: WhitePoint, Dwp: WhitePoint, D: AdaptFrom<S, Swp, Dwp, T>,

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fn adapt_into_using<M>(self, method: M) -> D
where M: TransformMatrix<Swp, Dwp, T>,

Convert the source color to the destination color using the specified method
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fn adapt_into(self) -> D

Convert the source color to the destination color using the bradford method by default
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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T, U> ConvertInto<U> for T
where U: ConvertFrom<T>,

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fn convert_into(self) -> U

Convert into T with values clamped to the color defined bounds Read more
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fn convert_unclamped_into(self) -> U

Convert into T. The resulting color might be invalid in its color space Read more
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fn try_convert_into(self) -> Result<U, OutOfBounds<U>>

Convert into T, returning ok if the color is inside of its defined range, otherwise an OutOfBounds error is returned which contains the unclamped color. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V