Struct nannou::color::RgbHue

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#[repr(C)]
pub struct RgbHue<T = f32>(/* private fields */) where T: Float;
Expand description

A hue type for the RGB family of color spaces.

It’s measured in degrees and uses the three additive primaries red, green and blue.

The hue is a circular type, where 0 and 360 is the same, and it’s normalized to (-180, 180] when it’s converted to a linear number (like f32). This makes many calculations easier, but may also have some surprising effects if it’s expected to act as a linear number.

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impl<T> RgbHue<T>
where T: Float,

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pub fn from_degrees(degrees: T) -> RgbHue<T>

Create a new hue from degrees.

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pub fn from_radians(radians: T) -> RgbHue<T>

Create a new hue from radians, instead of degrees.

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pub fn to_degrees(self) -> T

Get the hue as degrees, in the range (-180, 180].

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pub fn to_radians(self) -> T

Convert the hue to radians, in the range (-π, π].

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pub fn to_positive_degrees(self) -> T

Convert the hue to positive degrees, in the range [0, 360).

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pub fn to_positive_radians(self) -> T

Convert the hue to positive radians, in the range [0, 2π).

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pub fn to_raw_degrees(self) -> T

Get the internal representation, without normalizing it.

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pub fn to_raw_radians(self) -> T

Get the internal representation as radians, without normalizing it.

Trait Implementations§

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impl<T> AbsDiffEq for RgbHue<T>
where T: Float + AbsDiffEq, <T as AbsDiffEq>::Epsilon: Float,

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type Epsilon = <T as AbsDiffEq>::Epsilon

Used for specifying relative comparisons.
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fn default_epsilon() -> <RgbHue<T> as AbsDiffEq>::Epsilon

The default tolerance to use when testing values that are close together. Read more
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fn abs_diff_eq( &self, other: &RgbHue<T>, epsilon: <T as AbsDiffEq>::Epsilon ) -> bool

A test for equality that uses the absolute difference to compute the approximate equality of two numbers.
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fn abs_diff_ne( &self, other: &RgbHue<T>, epsilon: <T as AbsDiffEq>::Epsilon ) -> bool

The inverse of ApproxEq::abs_diff_eq.
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impl<T> Add<T> for RgbHue<T>
where T: Float,

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type Output = RgbHue<T>

The resulting type after applying the + operator.
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fn add(self, other: T) -> RgbHue<T>

Performs the + operation. Read more
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impl<T> Add for RgbHue<T>
where T: Float,

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type Output = RgbHue<T>

The resulting type after applying the + operator.
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fn add(self, other: RgbHue<T>) -> RgbHue<T>

Performs the + operation. Read more
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impl<T> AddAssign<T> for RgbHue<T>
where T: Float + AddAssign,

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fn add_assign(&mut self, other: T)

Performs the += operation. Read more
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impl<T> AddAssign for RgbHue<T>
where T: Float + AddAssign,

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fn add_assign(&mut self, other: RgbHue<T>)

Performs the += operation. Read more
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impl<T> Clone for RgbHue<T>
where T: Clone + Float,

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fn clone(&self) -> RgbHue<T>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<T> Debug for RgbHue<T>
where T: Debug + Float,

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<T> Default for RgbHue<T>
where T: Default + Float,

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fn default() -> RgbHue<T>

Returns the “default value” for a type. Read more
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impl<'de, T> Deserialize<'de> for RgbHue<T>
where T: Float + Deserialize<'de>,

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fn deserialize<__D>( __deserializer: __D ) -> Result<RgbHue<T>, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl<T> From<T> for RgbHue<T>
where T: Float,

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fn from(degrees: T) -> RgbHue<T>

Converts to this type from the input type.
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impl Into<f32> for RgbHue

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fn into(self) -> f32

Converts this type into the (usually inferred) input type.
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impl Into<f32> for RgbHue<f64>

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fn into(self) -> f32

Converts this type into the (usually inferred) input type.
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impl Into<f64> for RgbHue<f64>

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fn into(self) -> f64

Converts this type into the (usually inferred) input type.
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impl<T> PartialEq<T> for RgbHue<T>
where T: Float,

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fn eq(&self, other: &T) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<T> PartialEq for RgbHue<T>
where T: Float,

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fn eq(&self, other: &RgbHue<T>) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<T> RelativeEq for RgbHue<T>
where T: Float + RelativeEq, <T as AbsDiffEq>::Epsilon: Float,

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fn default_max_relative() -> <RgbHue<T> as AbsDiffEq>::Epsilon

The default relative tolerance for testing values that are far-apart. Read more
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fn relative_eq( &self, other: &RgbHue<T>, epsilon: <T as AbsDiffEq>::Epsilon, max_relative: <T as AbsDiffEq>::Epsilon ) -> bool

A test for equality that uses a relative comparison if the values are far apart.
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fn relative_ne( &self, other: &RgbHue<T>, epsilon: <RgbHue<T> as AbsDiffEq>::Epsilon, max_relative: <RgbHue<T> as AbsDiffEq>::Epsilon ) -> bool

The inverse of ApproxEq::relative_eq.
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impl<T> Serialize for RgbHue<T>
where T: Float + Serialize,

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fn serialize<__S>( &self, __serializer: __S ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl<T> Sub<T> for RgbHue<T>
where T: Float,

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type Output = RgbHue<T>

The resulting type after applying the - operator.
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fn sub(self, other: T) -> RgbHue<T>

Performs the - operation. Read more
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impl<T> Sub for RgbHue<T>
where T: Float,

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type Output = RgbHue<T>

The resulting type after applying the - operator.
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fn sub(self, other: RgbHue<T>) -> RgbHue<T>

Performs the - operation. Read more
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impl<T> SubAssign<T> for RgbHue<T>
where T: Float + SubAssign,

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fn sub_assign(&mut self, other: T)

Performs the -= operation. Read more
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impl<T> SubAssign for RgbHue<T>
where T: Float + SubAssign,

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fn sub_assign(&mut self, other: RgbHue<T>)

Performs the -= operation. Read more
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impl<T> UlpsEq for RgbHue<T>
where T: Float + UlpsEq, <T as AbsDiffEq>::Epsilon: Float,

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fn default_max_ulps() -> u32

The default ULPs to tolerate when testing values that are far-apart. Read more
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fn ulps_eq( &self, other: &RgbHue<T>, epsilon: <T as AbsDiffEq>::Epsilon, max_ulps: u32 ) -> bool

A test for equality that uses units in the last place (ULP) if the values are far apart.
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fn ulps_ne( &self, other: &RgbHue<T>, epsilon: <RgbHue<T> as AbsDiffEq>::Epsilon, max_ulps: u32 ) -> bool

The inverse of ApproxEq::ulps_eq.
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impl<T> Copy for RgbHue<T>
where T: Copy + Float,

Auto Trait Implementations§

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impl<T> RefUnwindSafe for RgbHue<T>
where T: RefUnwindSafe,

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impl<T> Send for RgbHue<T>
where T: Send,

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impl<T> Sync for RgbHue<T>
where T: Sync,

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impl<T> Unpin for RgbHue<T>
where T: Unpin,

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impl<T> UnwindSafe for RgbHue<T>
where T: UnwindSafe,

Blanket Implementations§

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impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
where T: Component + Float, Swp: WhitePoint, Dwp: WhitePoint, D: AdaptFrom<S, Swp, Dwp, T>,

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fn adapt_into_using<M>(self, method: M) -> D
where M: TransformMatrix<Swp, Dwp, T>,

Convert the source color to the destination color using the specified method
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fn adapt_into(self) -> D

Convert the source color to the destination color using the bradford method by default
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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T, U> ConvertInto<U> for T
where U: ConvertFrom<T>,

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fn convert_into(self) -> U

Convert into T with values clamped to the color defined bounds Read more
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fn convert_unclamped_into(self) -> U

Convert into T. The resulting color might be invalid in its color space Read more
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fn try_convert_into(self) -> Result<U, OutOfBounds<U>>

Convert into T, returning ok if the color is inside of its defined range, otherwise an OutOfBounds error is returned which contains the unclamped color. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Pointable for T

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const ALIGN: usize = _

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Upcast<T> for T

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fn upcast(&self) -> Option<&T>

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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,

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impl<T> WasmNotSend for T
where T: Send,

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impl<T> WasmNotSync for T
where T: Sync,