Struct nannou::noise::RotatePoint

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pub struct RotatePoint<Source> {
    pub source: Source,
    pub x_angle: f64,
    pub y_angle: f64,
    pub z_angle: f64,
    pub u_angle: f64,
}
Expand description

Noise function that rotates the input value around the origin before returning the output value from the source function.

The get() method rotates the coordinates of the input value around the origin before returning the output value from the source function.

The coordinate system of the input value is assumed to be “right-handed” (x increases to the right, y increases upward, and z increases inward).

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§source: Source

Source function that outputs a value

§x_angle: f64

x rotation angle applied to the input value, in degrees. The default angle is set to 0.0 degrees.

§y_angle: f64

y rotation angle applied to the input value, in degrees. The default angle is set to 0.0 degrees.

§z_angle: f64

z rotation angle applied to the input value, in degrees. The default angle is set to 0.0 degrees.

§u_angle: f64

u rotation angle applied to the input value, in degrees. The default angle is set to 0.0 degrees.

Implementations§

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impl<Source> RotatePoint<Source>

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pub fn new(source: Source) -> RotatePoint<Source>

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pub fn set_x_angle(self, x_angle: f64) -> RotatePoint<Source>

Sets the rotation angle around the x axis to apply to the input value.

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pub fn set_y_angle(self, y_angle: f64) -> RotatePoint<Source>

Sets the rotation angle around the y axis to apply to the input value.

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pub fn set_z_angle(self, z_angle: f64) -> RotatePoint<Source>

Sets the rotation angle around the z axis to apply to the input value.

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pub fn set_u_angle(self, u_angle: f64) -> RotatePoint<Source>

Sets the rotation angle around the u axis to apply to the input value.

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pub fn set_angles( self, x_angle: f64, y_angle: f64, z_angle: f64, u_angle: f64 ) -> RotatePoint<Source>

Sets the rotation angles around all of the axes to apply to the input value.

Trait Implementations§

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impl<Source> NoiseFn<[f64; 2]> for RotatePoint<Source>
where Source: NoiseFn<[f64; 2]>,

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fn get(&self, point: [f64; 2]) -> f64

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impl<Source> NoiseFn<[f64; 3]> for RotatePoint<Source>
where Source: NoiseFn<[f64; 3]>,

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fn get(&self, point: [f64; 3]) -> f64

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impl<Source> NoiseFn<[f64; 4]> for RotatePoint<Source>
where Source: NoiseFn<[f64; 4]>,

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fn get(&self, _point: [f64; 4]) -> f64

Auto Trait Implementations§

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impl<Source> RefUnwindSafe for RotatePoint<Source>
where Source: RefUnwindSafe,

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impl<Source> Send for RotatePoint<Source>
where Source: Send,

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impl<Source> Sync for RotatePoint<Source>
where Source: Sync,

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impl<Source> Unpin for RotatePoint<Source>
where Source: Unpin,

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impl<Source> UnwindSafe for RotatePoint<Source>
where Source: UnwindSafe,

Blanket Implementations§

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impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
where T: Component + Float, Swp: WhitePoint, Dwp: WhitePoint, D: AdaptFrom<S, Swp, Dwp, T>,

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fn adapt_into_using<M>(self, method: M) -> D
where M: TransformMatrix<Swp, Dwp, T>,

Convert the source color to the destination color using the specified method
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fn adapt_into(self) -> D

Convert the source color to the destination color using the bradford method by default
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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T, U> ConvertInto<U> for T
where U: ConvertFrom<T>,

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fn convert_into(self) -> U

Convert into T with values clamped to the color defined bounds Read more
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fn convert_unclamped_into(self) -> U

Convert into T. The resulting color might be invalid in its color space Read more
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fn try_convert_into(self) -> Result<U, OutOfBounds<U>>

Convert into T, returning ok if the color is inside of its defined range, otherwise an OutOfBounds error is returned which contains the unclamped color. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Pointable for T

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const ALIGN: usize = _

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Upcast<T> for T

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fn upcast(&self) -> Option<&T>

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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WasmNotSend for T
where T: Send,

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impl<T> WasmNotSync for T
where T: Sync,