pub struct Texture { /* private fields */ }
Expand description

Properties related to drawing a Rect.

Implementations§

source§

impl Texture

source

pub fn area(self, rect: Rect) -> Self

Specify the area of the texture to draw.

The bounds of the rectangle should represent the desired area as texture coordinates of the underlying texture.

Texture coordinates range from (0.0, 0.0) in the bottom left of the texture, to (1.0, 1.0) in the top right of the texture.

By default, the area represents the full extent of the texture.

Trait Implementations§

source§

impl Clone for Texture

source§

fn clone(&self) -> Texture

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
source§

impl Debug for Texture

source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
source§

impl From<Texture> for Primitive

source§

fn from(prim: Texture) -> Self

Converts to this type from the input type.
source§

impl RenderPrimitive for Texture

source§

fn render_primitive( self, ctxt: RenderContext<'_>, mesh: &mut Mesh ) -> PrimitiveRender

Render self into the given mesh.
source§

impl SetDimensions for Texture

source§

fn properties(&mut self) -> &mut Properties

Provide a mutable reference to the dimension::Properties for updating.
source§

fn width(self, w: f32) -> Self

Set the absolute width for the primitive.
source§

fn height(self, h: f32) -> Self

Set the absolute height for the primitive.
source§

fn depth(self, d: f32) -> Self

Set the absolute depth for the primitive.
source§

fn w(self, w: f32) -> Self

Short-hand for the width method.
source§

fn h(self, h: f32) -> Self

Short-hand for the height method.
source§

fn d(self, d: f32) -> Self

Short-hand for the depth method.
source§

fn wh(self, v: Vec2) -> Self

Set the x and y dimensions for the primitive.
source§

fn whd(self, v: Vec3) -> Self

Set the x, y and z dimensions for the primitive.
source§

fn w_h(self, x: f32, y: f32) -> Self

Set the width and height for the primitive.
source§

fn w_h_d(self, x: f32, y: f32, z: f32) -> Self

Set the width and height for the primitive.
source§

impl SetOrientation for Texture

source§

fn properties(&mut self) -> &mut Properties

Provide a mutable reference to the orientation::Properties for updating.
source§

fn look_at(self, target: Point3) -> Self

Describe orientation via the vector that points to the given target.
source§

fn x_radians(self, x: f32) -> Self

Specify the orientation around the x axis as an absolute value in radians.
source§

fn y_radians(self, y: f32) -> Self

Specify the orientation around the y axis as an absolute value in radians.
source§

fn z_radians(self, z: f32) -> Self

Specify the orientation around the z axis as an absolute value in radians.
source§

fn x_degrees(self, x: f32) -> Self

Specify the orientation around the x axis as an absolute value in degrees.
source§

fn y_degrees(self, y: f32) -> Self

Specify the orientation around the y axis as an absolute value in degrees.
source§

fn z_degrees(self, z: f32) -> Self

Specify the orientation around the z axis as an absolute value in degrees.
source§

fn x_turns(self, x: f32) -> Self

Specify the orientation around the x axis as a number of turns around the axis.
source§

fn y_turns(self, y: f32) -> Self

Specify the orientation around the y axis as a number of turns around the axis.
source§

fn z_turns(self, z: f32) -> Self

Specify the orientation around the z axis as a number of turns around the axis.
source§

fn radians(self, v: Vec3) -> Self

Specify the orientation along each axis with the given Vector of radians. Read more
source§

fn degrees(self, v: Vec3) -> Self

Specify the orientation along each axis with the given Vector of degrees. Read more
source§

fn turns(self, v: Vec3) -> Self

Specify the orientation along each axis with the given Vector of “turns”. Read more
source§

fn euler(self, e: Vec3) -> Self

Specify the orientation with the given euler orientation in radians.
source§

fn quaternion(self, q: Quat) -> Self

Specify the orientation with the given Quaternion.
source§

fn pitch(self, pitch: f32) -> Self

Specify the “pitch” of the orientation in radians. Read more
source§

fn yaw(self, yaw: f32) -> Self

Specify the “yaw” of the orientation in radians. Read more
source§

fn roll(self, roll: f32) -> Self

Specify the “roll” of the orientation in radians. Read more
source§

fn rotate(self, radians: f32) -> Self

Assuming we’re looking at a 2D plane, positive values cause a clockwise rotation where the given value is specified in radians. Read more
source§

impl SetPosition for Texture

source§

fn properties(&mut self) -> &mut Properties

Provide a mutable reference to the position::Properties for updating.
source§

fn x(self, x: f32) -> Self

Build with the given Absolute Position along the x axis.
source§

fn y(self, y: f32) -> Self

Build with the given Absolute Position along the y axis.
source§

fn z(self, z: f32) -> Self

Build with the given Absolute Position along the z axis.
source§

fn xy(self, p: Point2) -> Self

Set the Position with some two-dimensional point.
source§

fn xyz(self, p: Point3) -> Self

Set the Position with some three-dimensional point.
source§

fn x_y(self, x: f32, y: f32) -> Self

Set the Position with x y coordinates.
source§

fn x_y_z(self, x: f32, y: f32, z: f32) -> Self

Set the Position with x y z coordinates.

Auto Trait Implementations§

Blanket Implementations§

source§

impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
where T: Component + Float, Swp: WhitePoint, Dwp: WhitePoint, D: AdaptFrom<S, Swp, Dwp, T>,

source§

fn adapt_into_using<M>(self, method: M) -> D
where M: TransformMatrix<Swp, Dwp, T>,

Convert the source color to the destination color using the specified method
source§

fn adapt_into(self) -> D

Convert the source color to the destination color using the bradford method by default
source§

impl<T> Any for T
where T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for T
where T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
source§

impl<T, U> ConvertInto<U> for T
where U: ConvertFrom<T>,

source§

fn convert_into(self) -> U

Convert into T with values clamped to the color defined bounds Read more
source§

fn convert_unclamped_into(self) -> U

Convert into T. The resulting color might be invalid in its color space Read more
source§

fn try_convert_into(self) -> Result<U, OutOfBounds<U>>

Convert into T, returning ok if the color is inside of its defined range, otherwise an OutOfBounds error is returned which contains the unclamped color. Read more
§

impl<T> Downcast<T> for T

§

fn downcast(&self) -> &T

source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<T, U> Into<U> for T
where U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

§

impl<T> Pointable for T

§

const ALIGN: usize = _

The alignment of pointer.
§

type Init = T

The type for initializers.
§

unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
§

unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
§

unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
§

unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
source§

impl<T> ToOwned for T
where T: Clone,

§

type Owned = T

The resulting type after obtaining ownership.
source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
§

impl<T> Upcast<T> for T

§

fn upcast(&self) -> Option<&T>

§

impl<V, T> VZip<V> for T
where V: MultiLane<T>,

§

fn vzip(self) -> V

source§

impl<T> SetSpatial for T

§

impl<T> WasmNotSend for T
where T: Send,

§

impl<T> WasmNotSync for T
where T: Sync,