[−][src]Enum nannou::draw::properties::spatial::orientation::Properties
Orientation properties for Drawing a Node.
Variants
Axes(Axes<S>)
The orientation described by an angle along each axis.
LookAt(LookAt<S>)
The orientation described by looking at some other point.
Methods
impl<S> Properties<S>
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pub fn switch_to_axes(&mut self)
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If the Properties
was set to the LookAt
variant, this method switches to the Axes
variant.
If the Properties
is already Axes
, nothing changes.
Trait Implementations
impl<S> SetOrientation<S> for Properties<S>
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fn properties(&mut self) -> &mut Properties<S>
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fn look_at(self, target: LookAt<S>) -> Self
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Describe orientation via the vector that points to the given target.
fn look_at_node(self, node: Index) -> Self
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Describe orientation via the vector that points to the given node.
fn look_at_point(self, point: Point3<S>) -> Self
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Describe orientation via the vector that points to the given point.
fn x_orientation(self, orientation: Orientation<S>) -> Self
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Build with the given Orientation along the x axis.
fn y_orientation(self, orientation: Orientation<S>) -> Self
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Build with the given Orientation along the x axis.
fn z_orientation(self, orientation: Orientation<S>) -> Self
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Build with the given Orientation along the x axis.
fn x_radians(self, x: S) -> Self
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Specify the orientation around the x axis as an absolute value in radians.
fn y_radians(self, y: S) -> Self
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Specify the orientation around the y axis as an absolute value in radians.
fn z_radians(self, z: S) -> Self
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Specify the orientation around the z axis as an absolute value in radians.
fn x_degrees(self, x: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
Specify the orientation around the x axis as an absolute value in radians.
fn y_degrees(self, y: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
Specify the orientation around the y axis as an absolute value in radians.
fn z_degrees(self, z: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
Specify the orientation around the z axis as an absolute value in radians.
fn x_turns(self, x: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
Specify the orientation around the x axis as a number of turns around the axis.
fn y_turns(self, y: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
Specify the orientation around the y axis as a number of turns around the axis.
fn z_turns(self, z: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
Specify the orientation around the z axis as a number of turns around the axis.
fn radians(self, v: Vector3<S>) -> Self
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Specify the orientation along each axis with the given Vector of radians. Read more
fn degrees(self, v: Vector3<S>) -> Self where
S: BaseFloat,
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S: BaseFloat,
Specify the orientation along each axis with the given Vector of degrees. Read more
fn turns(self, v: Vector3<S>) -> Self where
S: BaseFloat,
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S: BaseFloat,
Specify the orientation along each axis with the given Vector of "turns". Read more
fn euler<A>(self, e: Euler<A>) -> Self where
S: BaseFloat,
A: Angle + Into<Rad<S>>,
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S: BaseFloat,
A: Angle + Into<Rad<S>>,
Specify the orientation with the given Euler. Read more
fn quaternion(self, q: Quaternion<S>) -> Self where
S: BaseFloat,
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S: BaseFloat,
Specify the orientation with the given Quaternion.
fn x_radians_relative(self, x: S) -> Self
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Specify the orientation around the x axis as a relative value in radians.
fn y_radians_relative(self, y: S) -> Self
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Specify the orientation around the y axis as a relative value in radians.
fn z_radians_relative(self, z: S) -> Self
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Specify the orientation around the z axis as a relative value in radians.
fn x_radians_relative_to(self, other: Index, x: S) -> Self
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Specify the orientation around the x axis as a relative value in radians.
fn y_radians_relative_to(self, other: Index, y: S) -> Self
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Specify the orientation around the y axis as a relative value in radians.
fn z_radians_relative_to(self, other: Index, z: S) -> Self
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Specify the orientation around the z axis as a relative value in radians.
fn x_degrees_relative(self, x: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
Specify the orientation around the x axis as a relative value in degrees.
fn y_degrees_relative(self, y: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
Specify the orientation around the y axis as a relative value in degrees.
fn z_degrees_relative(self, z: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
Specify the orientation around the z axis as a relative value in degrees.
fn x_degrees_relative_to(self, other: Index, x: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
Specify the orientation around the x axis as a relative value in degrees.
fn y_degrees_relative_to(self, other: Index, y: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
Specify the orientation around the y axis as a relative value in degrees.
fn z_degrees_relative_to(self, other: Index, z: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
Specify the orientation around the z axis as a relative value in degrees.
fn x_turns_relative(self, x: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
Specify the relative orientation around the x axis as a number of turns around the axis.
fn y_turns_relative(self, y: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
Specify the relative orientation around the y axis as a number of turns around the axis.
fn z_turns_relative(self, z: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
Specify the relative orientation around the z axis as a number of turns around the axis.
fn x_turns_relative_to(self, other: Index, x: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
Specify the relative orientation around the x axis as a number of turns around the axis.
fn y_turns_relative_to(self, other: Index, y: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
Specify the relative orientation around the y axis as a number of turns around the axis.
fn z_turns_relative_to(self, other: Index, z: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
Specify the relative orientation around the z axis as a number of turns around the axis.
fn radians_relative(self, v: Vector3<S>) -> Self
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Specify a relative orientation along each axis with the given Vector of radians. Read more
fn radians_relative_to(self, other: Index, v: Vector3<S>) -> Self
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Specify a relative orientation along each axis with the given Vector of radians. Read more
fn degrees_relative(self, v: Vector3<S>) -> Self where
S: BaseFloat,
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S: BaseFloat,
Specify a relative orientation along each axis with the given Vector of degrees. Read more
fn degrees_relative_to(self, other: Index, v: Vector3<S>) -> Self where
S: BaseFloat,
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S: BaseFloat,
Specify a relative orientation along each axis with the given Vector of degrees. Read more
fn turns_relative(self, v: Vector3<S>) -> Self where
S: BaseFloat,
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S: BaseFloat,
Specify a relative orientation along each axis with the given Vector of "turns". Read more
fn turns_relative_to(self, other: Index, v: Vector3<S>) -> Self where
S: BaseFloat,
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S: BaseFloat,
Specify a relative orientation along each axis with the given Vector of "turns". Read more
fn euler_relative<A>(self, e: Euler<A>) -> Self where
S: BaseFloat,
A: Angle + Into<Rad<S>>,
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S: BaseFloat,
A: Angle + Into<Rad<S>>,
Specify a relative orientation with the given Euler. Read more
fn euler_relative_to<A>(self, other: Index, e: Euler<A>) -> Self where
S: BaseFloat,
A: Angle + Into<Rad<S>>,
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S: BaseFloat,
A: Angle + Into<Rad<S>>,
Specify a relative orientation with the given Euler. Read more
fn pitch(self, pitch: S) -> Self
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Specify the "pitch" of the orientation in radians. Read more
fn yaw(self, yaw: S) -> Self
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Specify the "yaw" of the orientation in radians. Read more
fn roll(self, roll: S) -> Self
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Specify the "roll" of the orientation in radians. Read more
fn rotate(self, radians: S) -> Self
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Assuming we're looking at a 2D plane, positive values cause a clockwise rotation where the given value is specified in radians. Read more
impl<S: Clone> Clone for Properties<S>
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fn clone(&self) -> Properties<S>
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fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl<S> Default for Properties<S>
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impl<S: PartialEq> PartialEq<Properties<S>> for Properties<S>
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fn eq(&self, other: &Properties<S>) -> bool
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fn ne(&self, other: &Properties<S>) -> bool
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impl<S: Copy> Copy for Properties<S>
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impl<S: Debug> Debug for Properties<S>
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Auto Trait Implementations
impl<S> Send for Properties<S> where
S: Send,
S: Send,
impl<S> Sync for Properties<S> where
S: Sync,
S: Sync,
Blanket Implementations
impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> From<T> for T
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impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Style for T where
T: Any + Debug + PartialEq<T>,
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T: Any + Debug + PartialEq<T>,
impl<T> Content for T
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fn ref_from_ptr(ptr: *mut c_void, size: usize) -> Option<*mut T>
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fn is_size_suitable(size: usize) -> bool
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fn indiv_size() -> usize
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impl<T> SafeBorrow<T> for T
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impl<S> FromSample<S> for S
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fn from_sample_(s: S) -> S
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impl<T, U> ToSample<U> for T where
U: FromSample<T>,
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U: FromSample<T>,
fn to_sample_(self) -> U
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impl<S, T> Duplex<S> for T where
T: FromSample<S> + ToSample<S>,
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T: FromSample<S> + ToSample<S>,
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
T: Parameter<Self>,
Sets value
as a parameter of self
.
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
T: Parameter<Self>,
Sets value
as a parameter of self
.