Struct nannou::ui::backend::glium::glium::uniforms::UniformBuffer[][src]

pub struct UniformBuffer<T> where
    T: Content + ?Sized
{ /* fields omitted */ }

Buffer that contains a uniform block.

For example, to use a UniformBuffer<[u32; 8]>, you must declare it as

uniform MyBlock {
    uint array[8];
};

and pass it to uniform! like this:

uniform! {
    MyBlock: &buffer,
}

Methods

impl<T> UniformBuffer<T> where
    T: Copy
[src]

Uploads data in the uniforms buffer.

Uploads data in the uniforms buffer.

Uploads data in the uniforms buffer.

Uploads data in the uniforms buffer.

Creates an empty buffer.

Creates an empty buffer.

Creates an empty buffer.

Creates an empty buffer.

impl<T> UniformBuffer<T> where
    T: Content + ?Sized
[src]

Creates an empty buffer.

Panic

Panics if the size passed as parameter is not suitable for the type of data.

Creates an empty buffer.

Panic

Panics if the size passed as parameter is not suitable for the type of data.

Creates an empty buffer.

Panic

Panics if the size passed as parameter is not suitable for the type of data.

Creates an empty buffer.

Panic

Panics if the size passed as parameter is not suitable for the type of data.

Methods from Deref<Target = Buffer<T>>

Returns the context corresponding to this buffer.

Returns the size in bytes of this buffer.

Returns true if this buffer uses persistent mapping.

Uploads some data in this buffer.

Implementation

  • For persistent-mapped buffers, waits untils the data is no longer used by the GPU then memcpies the data to the mapping.
  • For immutable buffers, creates a temporary buffer that contains the data then calls glCopyBufferSubData to copy from the temporary buffer to the real one.
  • For other types, calls glBufferSubData.

Panic

Panics if the length of data is different from the length of this buffer.

Invalidates the content of the buffer. The data becomes undefined.

You should call this if you only use parts of a buffer. For example if you want to use the first half of the buffer, you invalidate the whole buffer then write the first half.

This operation is a no-op if the backend doesn't support it and for persistent-mapped buffers.

Implementation

Calls glInvalidateBufferData if supported. Otherwise, calls glBufferData with a null pointer for data. If glBufferStorage has been used to create the buffer and glInvalidateBufferData is not supported, does nothing.

Reads the content of the buffer.

Maps the buffer in memory for both reading and writing.

Implementation

  • For persistent-mapped buffers, waits until the data is no longer accessed by the GPU then returns a pointer to the existing mapping.
  • For immutable buffers, creates a temporary buffer containing the data of the buffer and maps it. When the mapping object is destroyed, copies the content of the temporary buffer to the real buffer.
  • For other types, calls glMapBuffer or glMapSubBuffer.

Maps the buffer in memory for reading.

Implementation

  • For persistent-mapped buffers, waits until the data is no longer accessed by the GPU then returns a pointer to the existing mapping.
  • For immutable buffers, creates a temporary buffer containing the data of the buffer and maps it.
  • For other types, calls glMapBuffer or glMapSubBuffer.

Maps the buffer in memory for writing only.

Implementation

  • For persistent-mapped buffers, waits until the data is no longer accessed by the GPU then returns a pointer to the existing mapping.
  • For immutable buffers, creates a temporary buffer and maps it. When the mapping object is destroyed, copies the content of the temporary buffer to the real buffer.
  • For other types, calls glMapBuffer or glMapSubBuffer.

Copies the content of the buffer to another buffer.

Panic

Panics if T is unsized and the other buffer is too small.

Builds a slice that contains an element from inside the buffer.

This method builds an object that represents a slice of the buffer. No actual operation OpenGL is performed.

Example

#[derive(Copy, Clone)]
struct BufferContent {
    value1: u16,
    value2: u16,
}
let slice = unsafe { buffer.slice_custom(|content| &content.value2) };

Safety

The object whose reference is passed to the closure is uninitialized. Therefore you must not access the content of the object.

You must return a reference to an element from the parameter. The closure must not panic.

Same as slice_custom but returns a mutable slice.

This method builds an object that represents a slice of the buffer. No actual operation OpenGL is performed.

Builds a slice containing the whole subbuffer.

This method builds an object that represents a slice of the buffer. No actual operation OpenGL is performed.

Builds a slice containing the whole subbuffer.

This method builds an object that represents a slice of the buffer. No actual operation OpenGL is performed.

Builds a slice-any containing the whole subbuffer.

This method builds an object that represents a slice of the buffer. No actual operation OpenGL is performed.

Returns the number of elements in this buffer.

Builds a slice of this subbuffer. Returns None if out of range.

This method builds an object that represents a slice of the buffer. No actual operation OpenGL is performed.

Builds a slice of this subbuffer. Returns None if out of range.

This method builds an object that represents a slice of the buffer. No actual operation OpenGL is performed.

Reads the content of the buffer.

Trait Implementations

impl<'a, T> AsUniformValue for &'a UniformBuffer<T> where
    T: UniformBlock + Content + ?Sized
[src]

Builds a UniformValue.

impl<T> DerefMut for UniformBuffer<T> where
    T: Content + ?Sized
[src]

Mutably dereferences the value.

impl<T> Debug for UniformBuffer<T> where
    T: Debug + Content + ?Sized
[src]

Formats the value using the given formatter. Read more

impl<'a, T> From<&'a mut UniformBuffer<T>> for BufferMutSlice<'a, T> where
    T: Content + ?Sized
[src]

Performs the conversion.

impl<'a, T> From<&'a UniformBuffer<T>> for BufferSlice<'a, T> where
    T: Content + ?Sized
[src]

Performs the conversion.

impl<T> GlObject for UniformBuffer<T> where
    T: Content + ?Sized
[src]

The type of identifier for this object.

Returns the id of the object.

impl<T> Deref for UniformBuffer<T> where
    T: Content + ?Sized
[src]

The resulting type after dereferencing.

Dereferences the value.

Auto Trait Implementations

impl<T> !Send for UniformBuffer<T>

impl<T> !Sync for UniformBuffer<T>