Struct nannou::ui::backend::glium::glium::framebuffer::DepthStencilRenderBuffer[][src]

pub struct DepthStencilRenderBuffer { /* fields omitted */ }

A render buffer is similar to a texture, but is optimized for usage as a draw target.

Contrary to a texture, you can't sample or modify the content of the DepthStencilRenderBuffer directly.

Methods

impl DepthStencilRenderBuffer
[src]

Builds a new render buffer.

Methods from Deref<Target = RenderBufferAny>

Returns the dimensions of the render buffer.

Returns the number of samples of the render buffer, or None if multisampling isn't enabled.

Returns the context used to create this renderbuffer.

Returns the kind of renderbuffer.

Trait Implementations

impl DerefMut for DepthStencilRenderBuffer
[src]

Mutably dereferences the value.

impl<'a> ToDepthStencilAttachment<'a> for &'a DepthStencilRenderBuffer
[src]

Builds the DepthStencilAttachment.

impl GlObject for DepthStencilRenderBuffer
[src]

The type of identifier for this object.

Returns the id of the object.

impl Deref for DepthStencilRenderBuffer
[src]

The resulting type after dereferencing.

Dereferences the value.

Auto Trait Implementations