Struct nannou::math::Basis2[][src]

pub struct Basis2<S> { /* fields omitted */ }

A two-dimensional rotation matrix.

The matrix is guaranteed to be orthogonal, so some operations can be implemented more efficiently than the implementations for math::Matrix2. To enforce orthogonality at the type level the operations have been restricted to a subset of those implemented on Matrix2.

Example

Suppose we want to rotate a vector that lies in the x-y plane by some angle. We can accomplish this quite easily with a two-dimensional rotation matrix:

use cgmath::Rad;
use cgmath::Vector2;
use cgmath::{Matrix, Matrix2};
use cgmath::{Rotation, Rotation2, Basis2};
use cgmath::ApproxEq;
use std::f64;

// For simplicity, we will rotate the unit x vector to the unit y vector --
// so the angle is 90 degrees, or π/2.
let unit_x: Vector2<f64> = Vector2::unit_x();
let rot: Basis2<f64> = Rotation2::from_angle(Rad(0.5f64 * f64::consts::PI));

// Rotate the vector using the two-dimensional rotation matrix:
let unit_y = rot.rotate_vector(unit_x);

// Since sin(π/2) may not be exactly zero due to rounding errors, we can
// use approx's assert_ulps_eq!() feature to show that it is close enough.
// assert_ulps_eq!(&unit_y, &Vector2::unit_y()); // TODO: Figure out how to use this

// This is exactly equivalent to using the raw matrix itself:
let unit_y2: Matrix2<_> = rot.into();
let unit_y2 = unit_y2 * unit_x;
assert_eq!(unit_y2, unit_y);

// Note that we can also concatenate rotations:
let rot_half: Basis2<f64> = Rotation2::from_angle(Rad(0.25f64 * f64::consts::PI));
let unit_y3 = (rot_half * rot_half).rotate_vector(unit_x);
// assert_ulps_eq!(&unit_y3, &unit_y2); // TODO: Figure out how to use this

Trait Implementations

impl<S> Clone for Basis2<S> where
    S: Clone
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Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl<S> Debug for Basis2<S> where
    S: Debug
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Formats the value using the given formatter. Read more

impl<'a, 'b, S> Mul<&'a Basis2<S>> for &'b Basis2<S> where
    S: BaseFloat
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The resulting type after applying the * operator.

Performs the * operation.

impl<S> Mul<Basis2<S>> for Basis2<S> where
    S: BaseFloat
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The resulting type after applying the * operator.

Performs the * operation.

impl<'a, S> Mul<Basis2<S>> for &'a Basis2<S> where
    S: BaseFloat
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The resulting type after applying the * operator.

Performs the * operation.

impl<'a, S> Mul<&'a Basis2<S>> for Basis2<S> where
    S: BaseFloat
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The resulting type after applying the * operator.

Performs the * operation.

impl<S> One for Basis2<S> where
    S: BaseFloat
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Returns the multiplicative identity element of Self, 1. Read more

Returns true if self is equal to the multiplicative identity. Read more

impl<S> Serialize for Basis2<S> where
    S: Serialize
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Serialize this value into the given Serde serializer. Read more

impl<S> AsRef<Matrix2<S>> for Basis2<S> where
    S: BaseFloat
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Performs the conversion.

impl<'de, S> Deserialize<'de> for Basis2<S> where
    S: Deserialize<'de>, 
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Deserialize this value from the given Serde deserializer. Read more

impl<S> From<Basis2<S>> for Matrix2<S> where
    S: BaseFloat
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Performs the conversion.

impl<S> ApproxEq for Basis2<S> where
    S: BaseFloat
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Used for specifying relative comparisons.

The default tolerance to use when testing values that are close together. Read more

The default relative tolerance for testing values that are far-apart. Read more

The default ULPs to tolerate when testing values that are far-apart. Read more

A test for equality that uses a relative comparison if the values are far apart.

A test for equality that uses units in the last place (ULP) if the values are far apart.

The inverse of ApproxEq::relative_eq.

The inverse of ApproxEq::ulps_eq.

impl<S> Product<Basis2<S>> for Basis2<S> where
    S: BaseFloat
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Method which takes an iterator and generates Self from the elements by multiplying the items. Read more

impl<'a, S> Product<&'a Basis2<S>> for Basis2<S> where
    S: 'a + BaseFloat
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Method which takes an iterator and generates Self from the elements by multiplying the items. Read more

impl<S> Copy for Basis2<S> where
    S: Copy
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impl<S> PartialEq<Basis2<S>> for Basis2<S> where
    S: PartialEq<S>, 
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This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

impl<S> Rotation2<S> for Basis2<S> where
    S: BaseFloat
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Create a rotation by a given angle. Thus is a redundant case of both from_axis_angle() and from_euler() for 2D space. Read more

impl<S> Rotation<Point2<S>> for Basis2<S> where
    S: BaseFloat
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Create a rotation to a given direction with an 'up' vector.

Create a shortest rotation to transform vector 'a' into 'b'. Both given vectors are assumed to have unit length. Read more

Rotate a vector using this rotation.

Create a new rotation which "un-does" this rotation. That is, r * r.invert() is the identity. Read more

Rotate a point using this rotation, by converting it to its representation as a vector. Read more

Auto Trait Implementations

impl<S> Send for Basis2<S> where
    S: Send

impl<S> Sync for Basis2<S> where
    S: Sync