Constant nannou::draw::backend::glium::VERTEX_SHADER_300_ES [−][src]
pub const VERTEX_SHADER_300_ES: &'static str=
"\n #version 300 es\n precision mediump float;\n\n in vec3 position;\n in vec4 color;\n in vec2 tex_coords;\n // in uint mode;\n\n out vec4 v_color;\n out vec2 v_tex_coords;\n // flat out uint v_mode;\n\n void main() {\n gl_Position = vec4(position, 1.0);\n v_color = color;\n v_tex_coords = tex_coords;\n // v_mode = mode;\n }\n"
The vertex shader used within the glium::Program
for OpenGL ES.