Constant nannou::draw::backend::glium::VERTEX_SHADER_300_ES[][src]

pub const VERTEX_SHADER_300_ES: &'static str = "\n    #version 300 es\n    precision mediump float;\n\n    in vec3 position;\n    in vec4 color;\n    in vec2 tex_coords;\n    // in uint mode;\n\n    out vec4 v_color;\n    out vec2 v_tex_coords;\n    // flat out uint v_mode;\n\n    void main() {\n        gl_Position = vec4(position, 1.0);\n        v_color = color;\n        v_tex_coords = tex_coords;\n        // v_mode = mode;\n    }\n"

The vertex shader used within the glium::Program for OpenGL ES.