Struct nannou::glam::BVec4A [−][src]
#[repr(transparent)]pub struct BVec4A(_);
Expand description
A 4-dimensional SIMD vector mask.
This type is 16 byte aligned and is backed by a SIMD vector. If SIMD is not available BVec4A
will be a type alias for BVec4
.
Implementations
Returns a bitmask with the lowest two bits set from the elements of self
.
A true element results in a 1
bit and a false element in a 0
bit. Element x
goes
into the first lowest bit, element y
into the second, etc.
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for BVec4A
impl UnwindSafe for BVec4A
Blanket Implementations
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: Component + Float,
Swp: WhitePoint,
Dwp: WhitePoint,
D: AdaptFrom<S, Swp, Dwp, T>,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: Component + Float,
Swp: WhitePoint,
Dwp: WhitePoint,
D: AdaptFrom<S, Swp, Dwp, T>,
Mutably borrows from an owned value. Read more
Convert into T with values clamped to the color defined bounds Read more
Convert into T. The resulting color might be invalid in its color space Read more
Convert into T, returning ok if the color is inside of its defined range,
otherwise an OutOfBounds
error is returned which contains the unclamped color. Read more
Compare self to key
and return true
if they are equal.