Struct nannou::wgpu::SurfaceTexture [−][src]
Expand description
Surface texture that can be rendered to.
Result of a successful call to Surface::get_current_texture
.
Fields
texture: Texture
Accessible view of the frame.
suboptimal: bool
true
if the acquired buffer can still be used for rendering,
but should be recreated for maximum performance.
Implementations
Schedule this texture to be presented on the owning surface.
Needs to be called after any work on the texture is scheduled via Queue::submit
.
Trait Implementations
Auto Trait Implementations
impl !RefUnwindSafe for SurfaceTexture
impl Send for SurfaceTexture
impl Sync for SurfaceTexture
impl Unpin for SurfaceTexture
impl !UnwindSafe for SurfaceTexture
Blanket Implementations
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: Component + Float,
Swp: WhitePoint,
Dwp: WhitePoint,
D: AdaptFrom<S, Swp, Dwp, T>,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: Component + Float,
Swp: WhitePoint,
Dwp: WhitePoint,
D: AdaptFrom<S, Swp, Dwp, T>,
Mutably borrows from an owned value. Read more
Convert into T with values clamped to the color defined bounds Read more
Convert into T. The resulting color might be invalid in its color space Read more
Convert into T, returning ok if the color is inside of its defined range,
otherwise an OutOfBounds
error is returned which contains the unclamped color. Read more