Struct nannou::wgpu::RenderPassDescriptor [−][src]
pub struct RenderPassDescriptor<'a, 'b> {
pub label: Option<&'a str>,
pub color_attachments: &'b [RenderPassColorAttachment<'a>],
pub depth_stencil_attachment: Option<RenderPassDepthStencilAttachment<'a>>,
}
Expand description
Describes the attachments of a render pass.
Note: separate lifetimes are needed because the texture views have to live as long as the pass is recorded, while everything else doesn’t.
Fields
label: Option<&'a str>
Debug label of the render pass. This will show up in graphics debuggers for easy identification.
color_attachments: &'b [RenderPassColorAttachment<'a>]
The color attachments of the render pass.
depth_stencil_attachment: Option<RenderPassDepthStencilAttachment<'a>>
The depth and stencil attachment of the render pass, if any.
Trait Implementations
Returns the “default value” for a type. Read more
Auto Trait Implementations
impl<'a, 'b> !RefUnwindSafe for RenderPassDescriptor<'a, 'b>
impl<'a, 'b> Send for RenderPassDescriptor<'a, 'b>
impl<'a, 'b> Sync for RenderPassDescriptor<'a, 'b>
impl<'a, 'b> Unpin for RenderPassDescriptor<'a, 'b> where
'a: 'b,
impl<'a, 'b> !UnwindSafe for RenderPassDescriptor<'a, 'b>
Blanket Implementations
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: Component + Float,
Swp: WhitePoint,
Dwp: WhitePoint,
D: AdaptFrom<S, Swp, Dwp, T>,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: Component + Float,
Swp: WhitePoint,
Dwp: WhitePoint,
D: AdaptFrom<S, Swp, Dwp, T>,
Mutably borrows from an owned value. Read more
Convert into T with values clamped to the color defined bounds Read more
Convert into T. The resulting color might be invalid in its color space Read more
Convert into T, returning ok if the color is inside of its defined range,
otherwise an OutOfBounds
error is returned which contains the unclamped color. Read more