Struct nannou::wgpu::BlendState [−]
#[repr(C)]pub struct BlendState {
pub color: BlendComponent,
pub alpha: BlendComponent,
}
Expand description
Describe the blend state of a render pipeline.
See the OpenGL or Vulkan spec for more information.
Fields
color: BlendComponent
Color equation.
alpha: BlendComponent
Alpha equation.
Implementations
impl BlendState
impl BlendState
pub const REPLACE: BlendState
pub const REPLACE: BlendState
Blend mode that does no color blending, just overwrites the output with the contents of the shader.
pub const ALPHA_BLENDING: BlendState
pub const ALPHA_BLENDING: BlendState
Blend mode that does standard alpha blending with non-premultiplied alpha.
pub const PREMULTIPLIED_ALPHA_BLENDING: BlendState
pub const PREMULTIPLIED_ALPHA_BLENDING: BlendState
Blend mode that does standard alpha blending with premultiplied alpha.
Trait Implementations
impl Clone for BlendState
impl Clone for BlendState
pub fn clone(&self) -> BlendState
pub fn clone(&self) -> BlendState
Returns a copy of the value. Read more
Performs copy-assignment from source
. Read more
impl Debug for BlendState
impl Debug for BlendState
impl Hash for BlendState
impl Hash for BlendState
impl PartialEq<BlendState> for BlendState
impl PartialEq<BlendState> for BlendState
pub fn eq(&self, other: &BlendState) -> bool
pub fn eq(&self, other: &BlendState) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
pub fn ne(&self, other: &BlendState) -> bool
pub fn ne(&self, other: &BlendState) -> bool
This method tests for !=
.
impl Copy for BlendState
impl Eq for BlendState
impl StructuralEq for BlendState
impl StructuralPartialEq for BlendState
Auto Trait Implementations
impl RefUnwindSafe for BlendState
impl Send for BlendState
impl Sync for BlendState
impl Unpin for BlendState
impl UnwindSafe for BlendState
Blanket Implementations
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: Component + Float,
Swp: WhitePoint,
Dwp: WhitePoint,
D: AdaptFrom<S, Swp, Dwp, T>,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: Component + Float,
Swp: WhitePoint,
Dwp: WhitePoint,
D: AdaptFrom<S, Swp, Dwp, T>,
Mutably borrows from an owned value. Read more
Convert into T with values clamped to the color defined bounds Read more
Convert into T. The resulting color might be invalid in its color space Read more
Convert into T, returning ok if the color is inside of its defined range,
otherwise an OutOfBounds
error is returned which contains the unclamped color. Read more
Compare self to key
and return true
if they are equal.