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Struct nannou::draw::renderer::RenderContext[][src]

pub struct RenderContext<'a> {
    pub transform: &'a Mat4,
    pub intermediary_mesh: &'a Mesh,
    pub path_event_buffer: &'a [PathEvent],
    pub path_points_colored_buffer: &'a [(Point2, Color)],
    pub path_points_textured_buffer: &'a [(Point2, TexCoords)],
    pub text_buffer: &'a str,
    pub theme: &'a Theme,
    pub glyph_cache: &'a mut GlyphCache,
    pub fill_tessellator: &'a mut FillTessellator,
    pub stroke_tessellator: &'a mut StrokeTessellator,
    pub output_attachment_size: Vec2,
    pub output_attachment_scale_factor: f32,
}
Expand description

The context provided to primitives to assist with the rendering process.

Fields

transform: &'a Mat4intermediary_mesh: &'a Meshpath_event_buffer: &'a [PathEvent]path_points_colored_buffer: &'a [(Point2, Color)]path_points_textured_buffer: &'a [(Point2, TexCoords)]text_buffer: &'a strtheme: &'a Themeglyph_cache: &'a mut GlyphCachefill_tessellator: &'a mut FillTessellatorstroke_tessellator: &'a mut StrokeTessellatoroutput_attachment_size: Vec2output_attachment_scale_factor: f32

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