Struct nannou::draw::renderer::RenderContext [−][src]
pub struct RenderContext<'a> {
pub transform: &'a Mat4,
pub intermediary_mesh: &'a Mesh,
pub path_event_buffer: &'a [PathEvent],
pub path_points_colored_buffer: &'a [(Point2, Color)],
pub path_points_textured_buffer: &'a [(Point2, TexCoords)],
pub text_buffer: &'a str,
pub theme: &'a Theme,
pub glyph_cache: &'a mut GlyphCache,
pub fill_tessellator: &'a mut FillTessellator,
pub stroke_tessellator: &'a mut StrokeTessellator,
pub output_attachment_size: Vec2,
pub output_attachment_scale_factor: f32,
}
Expand description
The context provided to primitives to assist with the rendering process.
Fields
transform: &'a Mat4
intermediary_mesh: &'a Mesh
path_event_buffer: &'a [PathEvent]
path_points_colored_buffer: &'a [(Point2, Color)]
path_points_textured_buffer: &'a [(Point2, TexCoords)]
text_buffer: &'a str
theme: &'a Theme
glyph_cache: &'a mut GlyphCache
fill_tessellator: &'a mut FillTessellator
stroke_tessellator: &'a mut StrokeTessellator
output_attachment_size: Vec2
output_attachment_scale_factor: f32
Auto Trait Implementations
impl<'a> RefUnwindSafe for RenderContext<'a>
impl<'a> Send for RenderContext<'a>
impl<'a> Sync for RenderContext<'a>
impl<'a> Unpin for RenderContext<'a>
impl<'a> !UnwindSafe for RenderContext<'a>
Blanket Implementations
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: Component + Float,
Swp: WhitePoint,
Dwp: WhitePoint,
D: AdaptFrom<S, Swp, Dwp, T>,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: Component + Float,
Swp: WhitePoint,
Dwp: WhitePoint,
D: AdaptFrom<S, Swp, Dwp, T>,
Mutably borrows from an owned value. Read more
Convert into T with values clamped to the color defined bounds Read more
Convert into T. The resulting color might be invalid in its color space Read more
Convert into T, returning ok if the color is inside of its defined range,
otherwise an OutOfBounds
error is returned which contains the unclamped color. Read more