Struct nannou::wgpu::DepthStencilState [−]
#[repr(C)]pub struct DepthStencilState {
pub format: TextureFormat,
pub depth_write_enabled: bool,
pub depth_compare: CompareFunction,
pub stencil: StencilState,
pub bias: DepthBiasState,
}
Expand description
Describes the depth/stencil state in a render pipeline.
Fields
format: TextureFormat
Format of the depth/stencil buffer, must be special depth format. Must match the the format
of the depth/stencil attachment in [CommandEncoder::begin_render_pass
].
depth_write_enabled: bool
If disabled, depth will not be written to.
depth_compare: CompareFunction
Comparison function used to compare depth values in the depth test.
stencil: StencilState
Stencil state.
bias: DepthBiasState
Depth bias state.
Implementations
impl DepthStencilState
impl DepthStencilState
pub fn is_depth_enabled(&self) -> bool
pub fn is_depth_enabled(&self) -> bool
Returns true if the depth testing is enabled.
pub fn is_read_only(&self) -> bool
pub fn is_read_only(&self) -> bool
Returns true if the state doesn’t mutate either depth or stencil of the target.
Trait Implementations
impl Clone for DepthStencilState
impl Clone for DepthStencilState
pub fn clone(&self) -> DepthStencilState
pub fn clone(&self) -> DepthStencilState
Returns a copy of the value. Read more
Performs copy-assignment from source
. Read more
impl Debug for DepthStencilState
impl Debug for DepthStencilState
impl PartialEq<DepthStencilState> for DepthStencilState
impl PartialEq<DepthStencilState> for DepthStencilState
pub fn eq(&self, other: &DepthStencilState) -> bool
pub fn eq(&self, other: &DepthStencilState) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
pub fn ne(&self, other: &DepthStencilState) -> bool
pub fn ne(&self, other: &DepthStencilState) -> bool
This method tests for !=
.
impl StructuralPartialEq for DepthStencilState
Auto Trait Implementations
impl RefUnwindSafe for DepthStencilState
impl Send for DepthStencilState
impl Sync for DepthStencilState
impl Unpin for DepthStencilState
impl UnwindSafe for DepthStencilState
Blanket Implementations
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: Component + Float,
Swp: WhitePoint,
Dwp: WhitePoint,
D: AdaptFrom<S, Swp, Dwp, T>,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: Component + Float,
Swp: WhitePoint,
Dwp: WhitePoint,
D: AdaptFrom<S, Swp, Dwp, T>,
Mutably borrows from an owned value. Read more
Convert into T with values clamped to the color defined bounds Read more
Convert into T. The resulting color might be invalid in its color space Read more
Convert into T, returning ok if the color is inside of its defined range,
otherwise an OutOfBounds
error is returned which contains the unclamped color. Read more