Struct nannou::draw::primitive::text::Text[][src]

pub struct Text { /* fields omitted */ }
Expand description

Properties related to drawing the Text primitive.

Implementations

Begin drawing some text.

The font size to use for the text.

Specify whether or not text should be wrapped around some width and how to do so.

The default value is DEFAULT_LINE_WRAP.

Specify that the Text should not wrap lines around the width.

Shorthand for builder.line_wrap(None).

Line wrap the Text at the beginning of the first word that exceeds the width.

Shorthand for builder.line_wrap(Some(Wrap::Whitespace)).

Line wrap the Text at the beginning of the first character that exceeds the width.

Shorthand for builder.line_wrap(Some(Wrap::Character)).

A method for specifying the Font used for displaying the Text.

Describe the end along the x axis to which the text should be aligned.

Align the text to the left of its bounding Rect’s x axis range.

Align the text to the middle of its bounding Rect’s x axis range.

Align the text to the right of its bounding Rect’s x axis range.

Specify how much vertical space should separate each line of text.

Specify how the whole text should be aligned along the y axis of its bounding rectangle

Align the top edge of the text with the top edge of its bounding rectangle.

Align the middle of the text with the middle of the bounding rect along the y axis.

This is the default behaviour.

Align the bottom edge of the text with the bottom edge of its bounding rectangle.

Set all the parameters via an existing Layout

Specify the entire styling for the Text.

Set a color for each glyph. Colors unspecified glyphs using the drawing color.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Performs the conversion.

Render self into the given mesh.

Provide a mutable reference to the RGBA field which can be used for setting colors.

Specify a color. Read more

Specify the color via red, green and blue channels.

Specify the color via red, green and blue channels as bytes

Specify the color via red, green, blue and alpha channels.

Specify the color via red, green, blue and alpha channels as bytes

Specify the color via hue, saturation and luminance. Read more

Specify the color via hue, saturation, luminance and an alpha channel. Read more

Specify the color via hue, saturation and value (brightness). Read more

Specify the color via hue, saturation, value (brightness) and an alpha channel. Read more

Specify the color as gray scale Read more

Provide a mutable reference to the dimension::Properties for updating.

Set the absolute width for the primitive.

Set the absolute height for the primitive.

Set the absolute depth for the primitive.

Short-hand for the width method.

Short-hand for the height method.

Short-hand for the depth method.

Set the x and y dimensions for the primitive.

Set the x, y and z dimensions for the primitive.

Set the width and height for the primitive.

Set the width and height for the primitive.

Provide a mutable reference to the orientation::Properties for updating.

Describe orientation via the vector that points to the given target.

Specify the orientation around the x axis as an absolute value in radians.

Specify the orientation around the y axis as an absolute value in radians.

Specify the orientation around the z axis as an absolute value in radians.

Specify the orientation around the x axis as an absolute value in degrees.

Specify the orientation around the y axis as an absolute value in degrees.

Specify the orientation around the z axis as an absolute value in degrees.

Specify the orientation around the x axis as a number of turns around the axis.

Specify the orientation around the y axis as a number of turns around the axis.

Specify the orientation around the z axis as a number of turns around the axis.

Specify the orientation along each axis with the given Vector of radians. Read more

Specify the orientation along each axis with the given Vector of degrees. Read more

Specify the orientation along each axis with the given Vector of “turns”. Read more

Specify the orientation with the given euler orientation in radians.

Specify the orientation with the given Quaternion.

Specify the “pitch” of the orientation in radians. Read more

Specify the “yaw” of the orientation in radians. Read more

Specify the “roll” of the orientation in radians. Read more

Assuming we’re looking at a 2D plane, positive values cause a clockwise rotation where the given value is specified in radians. Read more

Provide a mutable reference to the position::Properties for updating.

Build with the given Absolute Position along the x axis.

Build with the given Absolute Position along the y axis.

Build with the given Absolute Position along the z axis.

Set the Position with some two-dimensional point.

Set the Position with some three-dimensional point.

Set the Position with x y coordinates.

Set the Position with x y z coordinates.

Auto Trait Implementations

Blanket Implementations

Convert the source color to the destination color using the specified method Read more

Convert the source color to the destination color using the bradford method by default Read more

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Convert into T with values clamped to the color defined bounds Read more

Convert into T. The resulting color might be invalid in its color space Read more

Convert into T, returning ok if the color is inside of its defined range, otherwise an OutOfBounds error is returned which contains the unclamped color. Read more

Performs the conversion.

Performs the conversion.

The alignment of pointer.

The type for initializers.

Initializes a with the given initializer. Read more

Dereferences the given pointer. Read more

Mutably dereferences the given pointer. Read more

Drops the object pointed to by the given pointer. Read more

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.