Struct nannou::draw::primitive::text::Text [−][src]
pub struct Text { /* fields omitted */ }
Expand description
Properties related to drawing the Text primitive.
Implementations
Begin drawing some text.
Specify whether or not text should be wrapped around some width and how to do so.
The default value is DEFAULT_LINE_WRAP
.
Specify that the Text should not wrap lines around the width.
Shorthand for builder.line_wrap(None)
.
Line wrap the Text at the beginning of the first word that exceeds the width.
Shorthand for builder.line_wrap(Some(Wrap::Whitespace))
.
Line wrap the Text at the beginning of the first character that exceeds the width.
Shorthand for builder.line_wrap(Some(Wrap::Character))
.
A method for specifying the Font
used for displaying the Text
.
Describe the end along the x axis to which the text should be aligned.
Align the text to the left of its bounding Rect’s x axis range.
Align the text to the middle of its bounding Rect’s x axis range.
Align the text to the right of its bounding Rect’s x axis range.
Specify how much vertical space should separate each line of text.
Specify how the whole text should be aligned along the y axis of its bounding rectangle
Align the top edge of the text with the top edge of its bounding rectangle.
Align the middle of the text with the middle of the bounding rect along the y axis.
This is the default behaviour.
Align the bottom edge of the text with the bottom edge of its bounding rectangle.
Specify the entire styling for the Text.
Set a color for each glyph. Colors unspecified glyphs using the drawing color.
Trait Implementations
Render self into the given mesh.
Provide a mutable reference to the RGBA field which can be used for setting colors.
Specify a color. Read more
Specify the color via red, green and blue channels.
Specify the color via red, green and blue channels as bytes
Specify the color via red, green, blue and alpha channels.
Specify the color via red, green, blue and alpha channels as bytes
Specify the color via hue, saturation and luminance. Read more
Specify the color via hue, saturation, luminance and an alpha channel. Read more
Specify the color via hue, saturation and value (brightness). Read more
Specify the color via hue, saturation, value (brightness) and an alpha channel. Read more
Provide a mutable reference to the dimension::Properties for updating.
Provide a mutable reference to the orientation::Properties for updating.
Describe orientation via the vector that points to the given target.
Specify the orientation around the x axis as an absolute value in radians.
Specify the orientation around the y axis as an absolute value in radians.
Specify the orientation around the z axis as an absolute value in radians.
Specify the orientation around the x axis as an absolute value in degrees.
Specify the orientation around the y axis as an absolute value in degrees.
Specify the orientation around the z axis as an absolute value in degrees.
Specify the orientation around the x axis as a number of turns around the axis.
Specify the orientation around the y axis as a number of turns around the axis.
Specify the orientation around the z axis as a number of turns around the axis.
Specify the orientation along each axis with the given Vector of radians. Read more
Specify the orientation along each axis with the given Vector of degrees. Read more
Specify the orientation along each axis with the given Vector of “turns”. Read more
Specify the orientation with the given euler orientation in radians.
Specify the orientation with the given Quaternion.
Provide a mutable reference to the position::Properties for updating.
Auto Trait Implementations
impl RefUnwindSafe for Text
impl UnwindSafe for Text
Blanket Implementations
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: Component + Float,
Swp: WhitePoint,
Dwp: WhitePoint,
D: AdaptFrom<S, Swp, Dwp, T>,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: Component + Float,
Swp: WhitePoint,
Dwp: WhitePoint,
D: AdaptFrom<S, Swp, Dwp, T>,
Mutably borrows from an owned value. Read more
Convert into T with values clamped to the color defined bounds Read more
Convert into T. The resulting color might be invalid in its color space Read more
Convert into T, returning ok if the color is inside of its defined range,
otherwise an OutOfBounds
error is returned which contains the unclamped color. Read more