Enum nannou::wgpu::TextureSampleType [−]
pub enum TextureSampleType { Float { filterable: bool, }, Depth, Sint, Uint, }
Expand description
Specific type of a sample in a texture binding.
WebGPU spec: https://gpuweb.github.io/gpuweb/#enumdef-gputexturesampletype
Variants
Sampling returns floats.
Example GLSL syntax:
layout(binding = 0)
uniform texture2D t;
Show fields
Fields of Float
filterable: bool
If filterable
is false, the texture can’t be sampled with
a filtering sampler.
Sampling does the depth reference comparison.
Example GLSL syntax:
layout(binding = 0)
uniform texture2DShadow t;
Sampling returns signed integers.
Example GLSL syntax:
layout(binding = 0)
uniform itexture2D t;
Sampling returns unsigned integers.
Example GLSL syntax:
layout(binding = 0)
uniform utexture2D t;
Trait Implementations
impl Clone for TextureSampleType
impl Clone for TextureSampleType
pub fn clone(&self) -> TextureSampleType
pub fn clone(&self) -> TextureSampleType
Returns a copy of the value. Read more
Performs copy-assignment from source
. Read more
impl Debug for TextureSampleType
impl Debug for TextureSampleType
impl Default for TextureSampleType
impl Default for TextureSampleType
pub fn default() -> TextureSampleType
pub fn default() -> TextureSampleType
Returns the “default value” for a type. Read more
impl Hash for TextureSampleType
impl Hash for TextureSampleType
impl PartialEq<TextureSampleType> for TextureSampleType
impl PartialEq<TextureSampleType> for TextureSampleType
pub fn eq(&self, other: &TextureSampleType) -> bool
pub fn eq(&self, other: &TextureSampleType) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
pub fn ne(&self, other: &TextureSampleType) -> bool
pub fn ne(&self, other: &TextureSampleType) -> bool
This method tests for !=
.
impl Copy for TextureSampleType
impl Eq for TextureSampleType
impl StructuralEq for TextureSampleType
impl StructuralPartialEq for TextureSampleType
Auto Trait Implementations
impl RefUnwindSafe for TextureSampleType
impl Send for TextureSampleType
impl Sync for TextureSampleType
impl Unpin for TextureSampleType
impl UnwindSafe for TextureSampleType
Blanket Implementations
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: Component + Float,
D: AdaptFrom<S, Swp, Dwp, T>,
Swp: WhitePoint,
Dwp: WhitePoint,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: Component + Float,
D: AdaptFrom<S, Swp, Dwp, T>,
Swp: WhitePoint,
Dwp: WhitePoint,
Mutably borrows from an owned value. Read more
impl<T> CallHasher for T where
T: Hash,
impl<T> CallHasher for T where
T: Hash,
Convert into T with values clamped to the color defined bounds Read more
Convert into T. The resulting color might be invalid in its color space Read more
Convert into T, returning ok if the color is inside of its defined range,
otherwise an OutOfBounds
error is returned which contains the unclamped color. Read more
Compare self to key
and return true
if they are equal.
pub fn vzip(self) -> V