Struct nannou::wgpu::SwapChainFrame [−][src]
pub struct SwapChainFrame { pub output: SwapChainTexture, pub suboptimal: bool, }
Expand description
Result of a successful call to SwapChain::get_current_frame
.
Fields
output: SwapChainTexture
The texture into which the next frame should be rendered.
suboptimal: bool
true
if the acquired buffer can still be used for rendering,
but should be recreated for maximum performance.
Trait Implementations
Auto Trait Implementations
impl !RefUnwindSafe for SwapChainFrame
impl Send for SwapChainFrame
impl Sync for SwapChainFrame
impl Unpin for SwapChainFrame
impl !UnwindSafe for SwapChainFrame
Blanket Implementations
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: Component + Float,
D: AdaptFrom<S, Swp, Dwp, T>,
Swp: WhitePoint,
Dwp: WhitePoint,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: Component + Float,
D: AdaptFrom<S, Swp, Dwp, T>,
Swp: WhitePoint,
Dwp: WhitePoint,
Mutably borrows from an owned value. Read more
Convert into T with values clamped to the color defined bounds Read more
Convert into T. The resulting color might be invalid in its color space Read more
Convert into T, returning ok if the color is inside of its defined range,
otherwise an OutOfBounds
error is returned which contains the unclamped color. Read more
pub fn vzip(self) -> V