Struct nannou::wgpu::ShaderModuleDescriptor [−][src]
pub struct ShaderModuleDescriptor<'a> { pub label: Option<&'a str>, pub source: ShaderSource<'a>, pub flags: ShaderFlags, }
Expand description
Descriptor for a shader module.
Fields
label: Option<&'a str>
Debug label of the shader module. This will show up in graphics debuggers for easy identification.
source: ShaderSource<'a>
Source code for the shader.
flags: ShaderFlags
Shader handling flags.
Auto Trait Implementations
impl<'a> RefUnwindSafe for ShaderModuleDescriptor<'a>
impl<'a> Send for ShaderModuleDescriptor<'a>
impl<'a> Sync for ShaderModuleDescriptor<'a>
impl<'a> Unpin for ShaderModuleDescriptor<'a>
impl<'a> UnwindSafe for ShaderModuleDescriptor<'a>
Blanket Implementations
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: Component + Float,
D: AdaptFrom<S, Swp, Dwp, T>,
Swp: WhitePoint,
Dwp: WhitePoint,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: Component + Float,
D: AdaptFrom<S, Swp, Dwp, T>,
Swp: WhitePoint,
Dwp: WhitePoint,
Mutably borrows from an owned value. Read more
Convert into T with values clamped to the color defined bounds Read more
Convert into T. The resulting color might be invalid in its color space Read more
Convert into T, returning ok if the color is inside of its defined range,
otherwise an OutOfBounds
error is returned which contains the unclamped color. Read more
pub fn vzip(self) -> V