Struct nannou::wgpu::RenderPassColorAttachmentDescriptorBuilder [−][src]
pub struct RenderPassColorAttachmentDescriptorBuilder<'a> { /* fields omitted */ }
Expand description
A builder type to simplify the process of creating a render pass descriptor.
Implementations
Specify the resolve target for this render pass color attachment.
Specify the resolve target for this render pass color attachment.
The beginning-of-pass load operation for this color attachment.
Trait Implementations
Auto Trait Implementations
impl<'a> !RefUnwindSafe for ColorAttachmentDescriptorBuilder<'a>
impl<'a> Send for ColorAttachmentDescriptorBuilder<'a>
impl<'a> Sync for ColorAttachmentDescriptorBuilder<'a>
impl<'a> Unpin for ColorAttachmentDescriptorBuilder<'a>
impl<'a> !UnwindSafe for ColorAttachmentDescriptorBuilder<'a>
Blanket Implementations
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: Component + Float,
D: AdaptFrom<S, Swp, Dwp, T>,
Swp: WhitePoint,
Dwp: WhitePoint,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: Component + Float,
D: AdaptFrom<S, Swp, Dwp, T>,
Swp: WhitePoint,
Dwp: WhitePoint,
Mutably borrows from an owned value. Read more
Convert into T with values clamped to the color defined bounds Read more
Convert into T. The resulting color might be invalid in its color space Read more
Convert into T, returning ok if the color is inside of its defined range,
otherwise an OutOfBounds
error is returned which contains the unclamped color. Read more
pub fn vzip(self) -> V