Struct nannou::wgpu::RenderBundle [−][src]
pub struct RenderBundle { /* fields omitted */ }
Expand description
Pre-prepared reusable bundle of GPU operations.
It only supports a handful of render commands, but it makes them reusable. RenderBundle
s
can be executed onto a CommandEncoder
using RenderPass::execute_bundles
.
Executing a RenderBundle
is often more efficient then issuing the underlying commands manually.
Trait Implementations
Auto Trait Implementations
impl !RefUnwindSafe for RenderBundle
impl Send for RenderBundle
impl Sync for RenderBundle
impl Unpin for RenderBundle
impl !UnwindSafe for RenderBundle
Blanket Implementations
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: Component + Float,
D: AdaptFrom<S, Swp, Dwp, T>,
Swp: WhitePoint,
Dwp: WhitePoint,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: Component + Float,
D: AdaptFrom<S, Swp, Dwp, T>,
Swp: WhitePoint,
Dwp: WhitePoint,
Mutably borrows from an owned value. Read more
Convert into T with values clamped to the color defined bounds Read more
Convert into T. The resulting color might be invalid in its color space Read more
Convert into T, returning ok if the color is inside of its defined range,
otherwise an OutOfBounds
error is returned which contains the unclamped color. Read more
pub fn vzip(self) -> V