Struct nannou::wgpu::Queue [−][src]
pub struct Queue { /* fields omitted */ }
Expand description
Handle to a command queue on a device.
A Queue
executes recorded CommandBuffer
objects and provides convenience methods
for writing to buffers and textures.
Implementations
Schedule a data write into buffer
starting at offset
.
This method is intended to have low performance costs.
As such, the write is not immediately submitted, and instead enqueued
internally to happen at the start of the next submit()
call.
pub fn write_texture(
&self,
texture: ImageCopyTexture<&Texture>,
data: &[u8],
data_layout: ImageDataLayout,
size: Extent3d
)
pub fn write_texture(
&self,
texture: ImageCopyTexture<&Texture>,
data: &[u8],
data_layout: ImageDataLayout,
size: Extent3d
)
Schedule a data write into texture
.
This method is intended to have low performance costs.
As such, the write is not immediately submitted, and instead enqueued
internally to happen at the start of the next submit()
call.
Submits a series of finished command buffers for execution.
Gets the amount of nanoseconds each tick of a timestamp query represents.
Returns zero if timestamp queries are unsupported.
Trait Implementations
Auto Trait Implementations
impl !RefUnwindSafe for Queue
impl !UnwindSafe for Queue
Blanket Implementations
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: Component + Float,
D: AdaptFrom<S, Swp, Dwp, T>,
Swp: WhitePoint,
Dwp: WhitePoint,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: Component + Float,
D: AdaptFrom<S, Swp, Dwp, T>,
Swp: WhitePoint,
Dwp: WhitePoint,
Mutably borrows from an owned value. Read more
Convert into T with values clamped to the color defined bounds Read more
Convert into T. The resulting color might be invalid in its color space Read more
Convert into T, returning ok if the color is inside of its defined range,
otherwise an OutOfBounds
error is returned which contains the unclamped color. Read more
pub fn vzip(self) -> V