Struct nannou::ui::widget::List[][src]

pub struct List<D, S> {
    pub common: CommonBuilder,
    pub style: Style,
    pub item_instantiation: ItemInstantiation,
    // some fields omitted
}
Expand description

A helper widget, useful for instantiating a sequence of widgets in a vertical list.

The List widget simplifies this process by:

  • Generating widget::Ids.
  • Simplifying the positioning and sizing of items.
  • Optimised widget instantiation by only instantiating visible items. This is very useful for lists containing many items, i.e. a FileNavigator over a directory with thousands of files.

Fields

common: CommonBuilder

Common widget building params for the List.

style: Style

Unique styling for the List.

item_instantiation: ItemInstantiation

Whether all or only visible items should be instantiated.

Implementations

Begin building a new List.

Begin building a new List flowing from right to left.

Begin building a new List flowing from left to right.

Begin building a new List flowing from bottom to top.

Begin building a new List flowing from top to bottom.

Begin building a new List given some direction and item size.

Specify a fixed item size, where size is a Scalar in the direction that the List is flowing. When a List is constructed with this method, all items will have a fixed, equal length.

Indicates that an Item should be instantiated for every element in the list, regardless of whether or not the Item would be visible.

This is the default (and only) behaviour for Lists with dynamic item sizes. This is because a List cannot know the total length of its combined items in advanced when each item is dynamically sized and their size is not given until they are set.

Note: This may cause significantly heavier CPU load for lists containing many items (100+). We only recommend using this when absolutely necessary as large lists may cause unnecessary bloating within the widget graph, and in turn result in greater traversal times.

Indicates that only Items that are visible should be instantiated. This ensures that we avoid bloating the widget graph with unnecessary nodes and in turn keep traversal times to a minimum.

This is the default behaviour for Lists with fixed item sizes.

Specifies that the List should be scrollable and should provide a Scrollbar to the right of the items.

Specifies that the List should be scrollable and should provide a Scrollbar that hovers above the right edge of the items and automatically hides when the user is not scrolling.

The width of the Scrollbar.

The color of the Scrollbar.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Borrows the CommonBuilder field.

Mutably borrows the CommonBuilder field.

State to be stored within the Uis widget cache. Read more

Every widget is required to have its own associated Style type. This type is intended to contain high-level styling information for the widget that can be optionally specified by a user of the widget. Read more

The type of event yielded by the widget, returned via the Widget::set function. Read more

Return the initial State of the Widget. Read more

Return the styling of the widget. Read more

Update our Widget’s unique Widget::State via the State wrapper type (the state field within the UpdateArgs). Read more

The default Position for the widget along the x axis. Read more

The default Position for the widget along the y axis. Read more

The default width for the Widget. Read more

The default height of the widget. Read more

If the widget is draggable, implement this method and return the position and dimensions of the draggable space. The position should be relative to the center of the widget. Read more

The area on which child widgets will be placed when using the Place Position methods.

Returns either of the following: Read more

Set the parent widget for this Widget by passing the WidgetId of the parent. Read more

Specify that this widget has no parent widgets.

Set whether or not the Widget should be placed on the kid_area. Read more

Indicates that the Widget is used as a non-interactive graphical element for some other widget. Read more

Set whether or not the widget is floating (the default is false). A typical example of a floating widget would be a pop-up or alert window. Read more

Indicates that all widgets who are children of this widget should be cropped to the kid_area of this widget. Read more

Makes the widget’s KidArea scrollable. Read more

Makes the widget’s KidArea scrollable. Read more

Set whether or not the widget’s KidArea is scrollable (the default is false). Read more

A builder method that “lifts” the Widget through the given build function. Read more

A builder method that mutates the Widget with the given mutate function. Read more

A method that conditionally builds the Widget with the given build function. Read more

A method that optionally builds the Widget with the given build function. Read more

Note: There should be no need to override this method. Read more

Auto Trait Implementations

Blanket Implementations

Convert the source color to the destination color using the specified method Read more

Convert the source color to the destination color using the bradford method by default Read more

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Convert into T with values clamped to the color defined bounds Read more

Convert into T. The resulting color might be invalid in its color space Read more

Convert into T, returning ok if the color is inside of its defined range, otherwise an OutOfBounds error is returned which contains the unclamped color. Read more

Performs the conversion.

Performs the conversion.

The alignment of pointer.

The type for initializers.

Initializes a with the given initializer. Read more

Dereferences the given pointer. Read more

Mutably dereferences the given pointer. Read more

Drops the object pointed to by the given pointer. Read more

Build with the given Position along the x axis.

Build with the given Position along the y axis.

Get the Position along the x axis.

Get the Position along the y axis.

The depth at which the widget should be rendered relatively to its sibling widgets.

Return the depth.

Build with the given Absolute Position along the x axis.

Build with the given Absolute Position along the y axis.

Set the Position with some Point.

Set the Position with x y coordinates.

Set the x Position Relative to the previous widget.

Set the y Position Relative to the previous widget.

Set the x and y Positions Relative to the previous widget.

Set the x Position Relative to the given widget.

Set the y Position Relative to the given widget.

Set the x and y Positions Relative to the given widget.

Set the Position as a Scalar along the x axis Relative to the middle of previous widget. Read more

Set the Position as a Scalar along the y axis Relative to the middle of previous widget. Read more

Set the Position as a Point Relative to the middle of the previous widget.

Set the Position as Scalars along the x and y axes Relative to the middle of the previous widget. Read more

Set the position relative to the widget with the given widget::Id.

Set the position relative to the widget with the given widget::Id.

Set the position relative to the widget with the given widget::Id.

Set the position relative to the widget with the given widget::Id.

Build with the Position along the x axis as some distance from another widget.

Build with the Position along the y axis as some distance from another widget.

Build with the Position as some distance below another widget.

Build with the Position as some distance above another widget.

Build with the Position as some distance to the left of another widget.

Build with the Position as some distance to the right of another widget.

Build with the Position along the x axis as some distance from the given widget.

Build with the Position along the y axis as some distance from the given widget.

Build with the Position as some distance below the given widget.

Build with the Position as some distance above the given widget.

Build with the Position as some distance to the left of the given widget.

Build with the Position as some distance to the right of the given widget.

Align the Position of the widget along the x axis.

Align the Position of the widget along the y axis.

Align the position to the left (only effective for Up or Down Directions).

Align the position to the middle (only effective for Up or Down Directions).

Align the position to the right (only effective for Up or Down Directions).

Align the position to the top (only effective for Left or Right Directions).

Align the position to the middle (only effective for Left or Right Directions).

Align the position to the bottom (only effective for Left or Right Directions).

Align the Position of the widget with the given widget along the x axis.

Align the Position of the widget with the given widget along the y axis.

Align the position to the left (only effective for Up or Down Directions).

Align the position to the middle (only effective for Up or Down Directions).

Align the position to the right (only effective for Up or Down Directions).

Align the position to the top (only effective for Left or Right Directions).

Align the position to the middle (only effective for Left or Right Directions).

Align the position to the bottom (only effective for Left or Right Directions).

Place the widget at some position on the other Widget along the x axis.

Place the widget at some position on the other Widget along the y axis.

Place the widget in the middle of the given Widget.

Place the widget in the top left corner of the given Widget.

Place the widget in the top left corner of the given Widget with the given margin between both edges. Read more

Place the widget in the top left corner of the given Widget with the given margins between each respective edge. Read more

Place the widget in the top right corner of the given Widget.

Place the widget in the top right corner of the given Widget with the given margin between both edges. Read more

Place the widget in the top right corner of the given Widget with the given margins between each respective edge. Read more

Place the widget in the bottom left corner of the given Widget.

Place the widget in the bottom left corner of the given Widget with the given margin between both edges. Read more

Place the widget in the bottom left corner of the given Widget with the given margins between each respective edge. Read more

Place the widget in the bottom right corner of the given Widget.

Place the widget in the bottom right corner of the given Widget with the given margin between both edges. Read more

Place the widget in the bottom right corner of the given Widget with the given margins between each respective edge. Read more

Place the widget in the middle of the top edge of the given Widget.

Place the widget in the middle of the top edge of the given Widget with the given margin between the edges. Read more

Place the widget in the middle of the bottom edge of the given Widget.

Place the widget in the middle of the bottom edge of the given Widget with the given margin between the edges. Read more

Place the widget in the middle of the left edge of the given Widget.

Place the widget in the middle of the left edge of the given Widget with the given margin between the edges. Read more

Place the widget in the middle of the right edge of the given Widget.

Place the widget in the middle of the right edge of the given Widget with the given margin between the edges. Read more

Place the widget at some position on the Widget along the x axis.

Place the widget at some position on the Widget along the y axis.

Place the widget in the middle of the current parent Widget.

Place the widget in the top left corner of the current parent Widget.

Place the widget in the top left corner of the current parent Widget with the given margin between both edges. Read more

Place the widget in the top left corner of the current parent Widget with the given margins between each respective edge. Read more

Place the widget in the top right corner of the current parent Widget.

Place the widget in the top right corner of the current parent Widget with the given margin between both edges. Read more

Place the widget in the top right corner of the current parent Widget with the given margins between each respective edge. Read more

Place the widget in the bottom left corner of the current parent Widget.

Place the widget in the bottom left corner of the current parent Widget with the given margin between both edges. Read more

Place the widget in the bottom left corner of the current parent Widget with the given margins between each respective edge. Read more

Place the widget in the bottom right corner of the current parent Widget.

Place the widget in the bottom right corner of the current parent Widget with the given margin between both edges. Read more

Place the widget in the bottom right corner of the current parent Widget with the given margins between each respective edge. Read more

Place the widget in the middle of the top edge of the current parent Widget.

Place the widget in the middle of the top edge of the current parent Widget with the given margin from the edge. Read more

Place the widget in the middle of the bottom edge of the current parent Widget.

Place the widget in the middle of the bottom edge of the current parent Widget with the given margin from the edge. Read more

Place the widget in the middle of the left edge of the current parent Widget.

Place the widget in the middle of the left edge of the current parent Widget with the given margin from the edge. Read more

Place the widget in the middle of the right edge of the current parent Widget.

Place the widget in the middle of the right edge of the current parent Widget with the given margin from the edge. Read more

We attempt to retrieve the x Dimension for the widget via the following:

  • Check for specified value at maybe_x_dimension
  • Otherwise, use the default returned by Widget::default_x_dimension.

We attempt to retrieve the y Dimension for the widget via the following:

  • Check for specified value at maybe_y_dimension
  • Otherwise, use the default returned by Widget::default_y_dimension.

Set the length along the x axis.

Set the length along the y axis.

Set the absolute width for the widget.

Set the absolute height for the widget.

Set the dimensions for the widget.

Set the width and height for the widget.

Set the width as the width of the widget at the given index.

Set the width as the width of the widget at the given index padded at both ends by the given Scalar. Read more

Set the height as the height of the widget at the given index.

Set the height as the height of the widget at the given index padded at both ends by the given Scalar. Read more

Set the dimensions as the dimensions of the widget at the given index.

Set the dimensions as the dimensions of the widget at the given index with all four edges padded by the given scalar. Read more

Set the width as the width of the padded area of the widget at the given index.

Set the width as the KidArea width for the widget at the given index, padded at both ends by the given scalar. Read more

Set the height as the KidArea height of the widget at the given index.

Set the height as the KidArea height of the widget at the given index, padded at both ends by the given scalar. Read more

Set the dimensions as the KidArea dimensions of the widget at the given index.

Set the dimensions as the KidArea dimensions of the widget at the given index, padded at all four edges by the given scalar. Read more

Get the absolute width of the widget as a Scalar value.

Get the height of the widget.

The dimensions for the widget.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.