Enum nannou::ui::input::Motion [−][src]
pub enum Motion { MouseCursor { x: f64, y: f64, }, MouseRelative { x: f64, y: f64, }, Scroll { x: f64, y: f64, }, ControllerAxis(ControllerAxisArgs), }
Expand description
Different kinds of motion input.
Variants
Absolute cursor position within the window.
For more details on co-ordinate orientation etc, see the Input
docs.
Relative mouse movement.
x and y in scroll ticks.
ControllerAxis(ControllerAxisArgs)
controller axis move event.
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for Motion
impl UnwindSafe for Motion
Blanket Implementations
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: Component + Float,
D: AdaptFrom<S, Swp, Dwp, T>,
Swp: WhitePoint,
Dwp: WhitePoint,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: Component + Float,
D: AdaptFrom<S, Swp, Dwp, T>,
Swp: WhitePoint,
Dwp: WhitePoint,
Mutably borrows from an owned value. Read more
Convert into T with values clamped to the color defined bounds Read more
Convert into T. The resulting color might be invalid in its color space Read more
Convert into T, returning ok if the color is inside of its defined range,
otherwise an OutOfBounds
error is returned which contains the unclamped color. Read more
pub fn vzip(self) -> V