Struct nannou::draw::renderer::PrimitiveRender[][src]

pub struct PrimitiveRender {
    pub texture_view: Option<TextureView>,
    pub vertex_mode: VertexMode,
}
Expand description

Information about the way in which a primitive was rendered.

Fields

texture_view: Option<TextureView>

Whether or not a specific texture must be available when this primitive is drawn.

If Some and the given texture is different than the currently set texture, a render command will be encoded that switches from the previous texture’s bind group to the new one.

vertex_mode: VertexMode

The way in which vertices should be coloured in the fragment shader.

Implementations

Specify a vertex mode for the primitive render.

Trait Implementations

Returns the “default value” for a type. Read more

Auto Trait Implementations

Blanket Implementations

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