Struct nannou::draw::renderer::Builder[][src]

pub struct Builder {
    pub depth_format: TextureFormat,
    pub glyph_cache_size: [u32; 2],
    pub glyph_cache_scale_tolerance: f32,
    pub glyph_cache_position_tolerance: f32,
}
Expand description

A type aimed at simplifying construction of a draw::Renderer.

Fields

depth_format: TextureFormatglyph_cache_size: [u32; 2]glyph_cache_scale_tolerance: f32glyph_cache_position_tolerance: f32

Implementations

The default depth format

The default size for the inner glyph cache.

The default scale tolerance for the glyph cache.

The default position tolerance for the glyph cache.

Begin building a new draw::Renderer.

Specify the texture format that should be used to represent depth data in the renderer’s inner depth_texture.

The dimensions of the texture used to cache glyphs.

Some text-heavy apps may require a text cache larger than the default size in order to run efficiently without text glitching. If the texture is insufficiently large for all text currently appearing within the output attachment, artifacts will appear in the text.

Specifies the tolerances (maximum allowed difference) for judging whether an existing glyph in the cache is close enough to the requested glyph in scale to be used in its place.

Due to floating point inaccuracies a min value of 0.001 is enforced.

Specifies the tolerances (maximum allowed difference) for judging whether an existing glyph in the cache is close enough to the requested glyph in subpixel offset to be used in its place.

Due to floating point inaccuracies a min value of 0.001 is enforced.

Build the draw::Renderer ready to target an output attachment of the given descriptor.

Build the draw::Renderer ready to target an output attachment with the given size, sample count and format.

Trait Implementations

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