Struct nannou::draw::DrawingContext [−][src]
pub struct DrawingContext<'a> { pub mesh: &'a mut Mesh, pub path_event_buffer: &'a mut Vec<PathEvent>, pub path_points_colored_buffer: &'a mut Vec<(Point2, Color)>, pub path_points_textured_buffer: &'a mut Vec<(Point2, TexCoords)>, pub text_buffer: &'a mut String, }
Expand description
Some context that may be optionally provided to primitives in the drawing implementation.
This is particularly useful for paths and meshes.
Fields
mesh: &'a mut Mesh
The intermediary mesh for buffering yet-to-be-drawn paths and meshes.
path_event_buffer: &'a mut Vec<PathEvent>
A re-usable buffer for collecting path events.
path_points_colored_buffer: &'a mut Vec<(Point2, Color)>
A re-usable buffer for collecting colored polyline points.
path_points_textured_buffer: &'a mut Vec<(Point2, TexCoords)>
A re-usable buffer for collecting textured polyline points.
text_buffer: &'a mut String
A re-usable buffer for collecting text.
Auto Trait Implementations
impl<'a> RefUnwindSafe for DrawingContext<'a>
impl<'a> Send for DrawingContext<'a>
impl<'a> Sync for DrawingContext<'a>
impl<'a> Unpin for DrawingContext<'a>
impl<'a> !UnwindSafe for DrawingContext<'a>
Blanket Implementations
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: Component + Float,
D: AdaptFrom<S, Swp, Dwp, T>,
Swp: WhitePoint,
Dwp: WhitePoint,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: Component + Float,
D: AdaptFrom<S, Swp, Dwp, T>,
Swp: WhitePoint,
Dwp: WhitePoint,
Mutably borrows from an owned value. Read more
Convert into T with values clamped to the color defined bounds Read more
Convert into T. The resulting color might be invalid in its color space Read more
Convert into T, returning ok if the color is inside of its defined range,
otherwise an OutOfBounds
error is returned which contains the unclamped color. Read more
pub fn vzip(self) -> V