Struct nannou::draw::primitive::texture::Texture [−][src]
pub struct Texture<S = Default> { /* fields omitted */ }
Properties related to drawing a Rect.
Implementations
impl<S> Texture<S>
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pub fn area(self, rect: Rect) -> Self
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Specify the area of the texture to draw.
The bounds of the rectangle should represent the desired area as texture coordinates of the underlying texture.
Texture coordinates range from (0.0, 0.0) in the bottom left of the texture, to (1.0, 1.0) in the top right of the texture.
By default, the area represents the full extent of the texture.
Trait Implementations
impl<S: Clone> Clone for Texture<S>
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impl<S: Debug> Debug for Texture<S>
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impl<S> From<Texture<S>> for Primitive<S>
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impl RenderPrimitive for Texture<f32>
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fn render_primitive(
self,
ctxt: RenderContext<'_>,
mesh: &mut Mesh
) -> PrimitiveRender
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self,
ctxt: RenderContext<'_>,
mesh: &mut Mesh
) -> PrimitiveRender
impl<S> SetDimensions<S> for Texture<S>
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fn properties(&mut self) -> &mut Properties<S>
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fn width(self, w: S) -> Self
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fn height(self, h: S) -> Self
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fn depth(self, d: S) -> Self
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fn w(self, w: S) -> Self
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fn h(self, h: S) -> Self
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fn d(self, d: S) -> Self
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fn wh(self, v: Vector2<S>) -> Self
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fn whd(self, v: Vector3<S>) -> Self
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fn w_h(self, x: S, y: S) -> Self
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fn w_h_d(self, x: S, y: S, z: S) -> Self
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impl<S> SetOrientation<S> for Texture<S>
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fn properties(&mut self) -> &mut Properties<S>
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fn look_at(self, target: Point3<S>) -> Self
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fn x_radians(self, x: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn y_radians(self, y: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn z_radians(self, z: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn x_degrees(self, x: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn y_degrees(self, y: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn z_degrees(self, z: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn x_turns(self, x: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn y_turns(self, y: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn z_turns(self, z: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn radians(self, v: Vector3<S>) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn degrees(self, v: Vector3<S>) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn turns(self, v: Vector3<S>) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn euler<A>(self, e: Euler<A>) -> Self where
S: BaseFloat,
A: Angle + Into<Rad<S>>,
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S: BaseFloat,
A: Angle + Into<Rad<S>>,
fn quaternion(self, q: Quaternion<S>) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn pitch(self, pitch: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn yaw(self, yaw: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn roll(self, roll: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn rotate(self, radians: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
impl<S> SetPosition<S> for Texture<S>
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Auto Trait Implementations
impl<S = f32> !RefUnwindSafe for Texture<S>
impl<S> Send for Texture<S> where
S: Send,
S: Send,
impl<S> Sync for Texture<S> where
S: Sync,
S: Sync,
impl<S> Unpin for Texture<S> where
S: Unpin,
S: Unpin,
impl<S = f32> !UnwindSafe for Texture<S>
Blanket Implementations
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: Component + Float,
D: AdaptFrom<S, Swp, Dwp, T>,
Swp: WhitePoint,
Dwp: WhitePoint,
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T: Component + Float,
D: AdaptFrom<S, Swp, Dwp, T>,
Swp: WhitePoint,
Dwp: WhitePoint,
pub fn adapt_into_using<M>(self, method: M) -> D where
M: TransformMatrix<Swp, Dwp, T>,
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M: TransformMatrix<Swp, Dwp, T>,
pub fn adapt_into(self) -> D
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T, U> ConvertInto<U> for T where
U: ConvertFrom<T>,
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U: ConvertFrom<T>,
pub fn convert_into(self) -> U
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pub fn convert_unclamped_into(self) -> U
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pub fn try_convert_into(self) -> Result<U, OutOfBounds<U>>
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impl<T> Downcast<T> for T
impl<T> From<T> for T
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impl<T> Instrument for T
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pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Pointable for T
pub const ALIGN: usize
type Init = T
The type for initializers.
pub unsafe fn init(init: <T as Pointable>::Init) -> usize
pub unsafe fn deref<'a>(ptr: usize) -> &'a T
pub unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T
pub unsafe fn drop(ptr: usize)
impl<T> SetParameter for T
pub fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
T: Parameter<Self>,
impl<S, T> SetSpatial<S> for T where
T: SetDimensions<S> + SetPosition<S> + SetOrientation<S>,
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T: SetDimensions<S> + SetPosition<S> + SetOrientation<S>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Upcast<T> for T
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,