[−][src]Struct nannou::draw::primitive::tri::Tri
Properties related to drawing a Tri.
Methods
impl<S> Tri<S>
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pub fn stroke<C>(self, color: C) -> Self where
C: IntoLinSrgba<ColorScalar>,
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C: IntoLinSrgba<ColorScalar>,
Stroke the outline with the given color.
pub fn points<P>(self, a: P, b: P, c: P) -> Self where
P: Into<Point2<S>>,
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P: Into<Point2<S>>,
Use the given three points as the vertices (corners) of the triangle.
Trait Implementations
impl<S: Clone> Clone for Tri<S>
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impl<S: Debug> Debug for Tri<S>
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impl<S> Default for Tri<S> where
S: BaseFloat,
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S: BaseFloat,
impl<S> From<Tri<S>> for Primitive<S>
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impl<S> From<Tri<Vector2<S>>> for Tri<S> where
S: BaseFloat,
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S: BaseFloat,
impl RenderPrimitive for Tri<f32>
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fn render_primitive(
self,
ctxt: RenderContext,
mesh: &mut Mesh
) -> PrimitiveRender
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self,
ctxt: RenderContext,
mesh: &mut Mesh
) -> PrimitiveRender
impl<S> SetColor<f32> for Tri<S>
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fn rgba_mut(&mut self) -> &mut Option<LinSrgba>
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fn color<C>(self, color: C) -> Self where
C: IntoLinSrgba<S>,
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C: IntoLinSrgba<S>,
fn rgb<T>(self, r: T, g: T, b: T) -> Self where
T: Component,
S: Float,
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T: Component,
S: Float,
fn rgb8(self, r: u8, g: u8, b: u8) -> Self where
S: Float,
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S: Float,
fn rgba<T>(self, r: T, g: T, b: T, a: T) -> Self where
T: Component,
S: Float,
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T: Component,
S: Float,
fn rgba8(self, r: u8, g: u8, b: u8, a: u8) -> Self where
S: Float,
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S: Float,
fn hsl(self, h: S, s: S, l: S) -> Self where
S: Float + Into<RgbHue<S>>,
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S: Float + Into<RgbHue<S>>,
fn hsla(self, h: S, s: S, l: S, a: S) -> Self where
S: Float + Into<RgbHue<S>>,
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S: Float + Into<RgbHue<S>>,
fn hsv(self, h: S, s: S, v: S) -> Self where
S: Float,
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S: Float,
fn hsva(self, h: S, s: S, v: S, a: S) -> Self where
S: Float,
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S: Float,
fn gray<T>(self, g: T) -> Self where
T: Component,
S: Float,
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T: Component,
S: Float,
impl<S> SetDimensions<S> for Tri<S>
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fn properties(&mut self) -> &mut Properties<S>
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fn width(self, w: S) -> Self
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fn height(self, h: S) -> Self
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fn depth(self, d: S) -> Self
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fn w(self, w: S) -> Self
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fn h(self, h: S) -> Self
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fn d(self, d: S) -> Self
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fn wh(self, v: Vector2<S>) -> Self
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fn whd(self, v: Vector3<S>) -> Self
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fn w_h(self, x: S, y: S) -> Self
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fn w_h_d(self, x: S, y: S, z: S) -> Self
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impl<S> SetOrientation<S> for Tri<S>
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fn properties(&mut self) -> &mut Properties<S>
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fn look_at(self, target: Point3<S>) -> Self
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fn x_radians(self, x: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn y_radians(self, y: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn z_radians(self, z: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn x_degrees(self, x: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn y_degrees(self, y: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn z_degrees(self, z: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn x_turns(self, x: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn y_turns(self, y: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn z_turns(self, z: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn radians(self, v: Vector3<S>) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn degrees(self, v: Vector3<S>) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn turns(self, v: Vector3<S>) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn euler<A>(self, e: Euler<A>) -> Self where
S: BaseFloat,
A: Angle + Into<Rad<S>>,
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S: BaseFloat,
A: Angle + Into<Rad<S>>,
fn quaternion(self, q: Quaternion<S>) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn pitch(self, pitch: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn yaw(self, yaw: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn roll(self, roll: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn rotate(self, radians: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
impl<S> SetPolygon<S> for Tri<S>
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fn polygon_options_mut(&mut self) -> &mut PolygonOptions<S>
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fn no_fill(self) -> Self
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fn stroke_color<C>(self, color: C) -> Self where
C: IntoLinSrgba<ColorScalar>,
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C: IntoLinSrgba<ColorScalar>,
fn polygon_options(self, opts: PolygonOptions<S>) -> Self
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impl<S> SetPosition<S> for Tri<S>
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fn properties(&mut self) -> &mut Properties<S>
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fn x(self, x: S) -> Self
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fn y(self, y: S) -> Self
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fn z(self, z: S) -> Self
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fn xy(self, p: Point2<S>) -> Self
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fn xyz(self, p: Point3<S>) -> Self
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fn x_y(self, x: S, y: S) -> Self
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fn x_y_z(self, x: S, y: S, z: S) -> Self
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impl<S> SetStroke for Tri<S>
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fn stroke_options_mut(&mut self) -> &mut StrokeOptions
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fn stroke_opts(self, opts: StrokeOptions) -> Self
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fn start_cap(self, cap: LineCap) -> Self
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fn end_cap(self, cap: LineCap) -> Self
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fn caps(self, cap: LineCap) -> Self
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fn start_cap_butt(self) -> Self
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fn start_cap_square(self) -> Self
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fn start_cap_round(self) -> Self
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fn end_cap_butt(self) -> Self
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fn end_cap_square(self) -> Self
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fn end_cap_round(self) -> Self
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fn caps_butt(self) -> Self
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fn caps_square(self) -> Self
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fn caps_round(self) -> Self
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fn join(self, join: LineJoin) -> Self
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fn join_miter(self) -> Self
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fn join_miter_clip(self) -> Self
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fn join_round(self) -> Self
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fn join_bevel(self) -> Self
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fn stroke_weight(self, stroke_weight: f32) -> Self
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fn miter_limit(self, limit: f32) -> Self
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fn stroke_tolerance(self, tolerance: f32) -> Self
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Auto Trait Implementations
impl<S> RefUnwindSafe for Tri<S> where
S: RefUnwindSafe,
S: RefUnwindSafe,
impl<S> Send for Tri<S> where
S: Send,
S: Send,
impl<S> Sync for Tri<S> where
S: Sync,
S: Sync,
impl<S> Unpin for Tri<S> where
S: Unpin,
S: Unpin,
impl<S> UnwindSafe for Tri<S> where
S: UnwindSafe,
S: UnwindSafe,
Blanket Implementations
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
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D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
fn adapt_into_using<M>(self, method: M) -> D where
M: TransformMatrix<Swp, Dwp, T>,
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M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into(self) -> D
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T, U> ConvertInto<U> for T where
U: ConvertFrom<T>,
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U: ConvertFrom<T>,
fn convert_into(self) -> U
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fn convert_unclamped_into(self) -> U
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fn try_convert_into(self) -> Result<U, OutOfBounds<U>>
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
T: Parameter<Self>,
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
T: Parameter<Self>,
impl<S, T> SetSpatial<S> for T where
T: SetDimensions<S> + SetPosition<S> + SetOrientation<S>,
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T: SetDimensions<S> + SetPosition<S> + SetOrientation<S>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,