[][src]Struct nannou::wgpu::Sampler

pub struct Sampler { /* fields omitted */ }

A handle to a sampler.

A Sampler object defines how a pipeline will sample from a TextureView. Samplers define image filters (including anisotropy) and address (wrapping) modes, among other things. See the documentation for SamplerDescriptor for more information.

Trait Implementations

impl Debug for Sampler[src]

Auto Trait Implementations

impl !RefUnwindSafe for Sampler

impl Send for Sampler

impl Sync for Sampler

impl Unpin for Sampler

impl UnwindSafe for Sampler

Blanket Implementations

impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
    D: AdaptFrom<S, Swp, Dwp, T>,
    Dwp: WhitePoint,
    Swp: WhitePoint,
    T: Component + Float
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T, U> ConvertInto<U> for T where
    U: ConvertFrom<T>, 
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> SetParameter for T

impl<T> SetParameter for T

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,