[][src]Struct nannou::geom::graph::node::Transform

pub struct Transform<S = Default> where
    S: BaseFloat
{ pub scale: Vector3<S>, pub rot: Euler<Rad<S>>, pub disp: Vector3<S>, }

A node's resulting rotation, displacement and scale relative to the graph's origin.

A transform is calculated and applied to a node's vertices in the following order:

  1. scale: 1.0 * parent_scale * edge_scale
  2. rotation: 0.0 + parent_position + edge_displacement
  3. displacement: 0.0 + parent_orientation + edge_orientation`

Fields

scale: Vector3<S>

A scaling amount along each axis.

The scaling amount is multiplied onto each vertex of the node.

rot: Euler<Rad<S>>

A rotation amount along each axis, describing a relative orientation.

Rotates all vertices around the node origin when applied.

disp: Vector3<S>

A displacement amount along each axis.

This vector is added onto the position of each vertex of the node.

Methods

impl<S> Transform<S> where
    S: BaseFloat
[src]

pub fn apply_edge(&mut self, parent: &Self, edge: &Edge<S>)[src]

Apply the given parent Edge to this transform.

pub fn prepare(self) -> PreparedTransform<S>[src]

Prepare this transform for application.

pub fn vertices<I>(self, vertices: I) -> TransformedVertices<I::IntoIter, S> where
    I: IntoIterator,
    I::Item: ApplyTransform<S>, 
[src]

Transform the given vertices.

pub fn triangles<I, V>(
    self,
    triangles: I
) -> TransformedTriangles<I::IntoIter, V, S> where
    I: IntoIterator<Item = Tri<V>>,
    V: Vertex + ApplyTransform<S>, 
[src]

Transform the given vertices.

Trait Implementations

impl<S: Clone> Clone for Transform<S> where
    S: BaseFloat
[src]

impl<S: Debug> Debug for Transform<S> where
    S: BaseFloat
[src]

impl<S> Default for Transform<S> where
    S: BaseFloat
[src]

impl<S: PartialEq> PartialEq<Transform<S>> for Transform<S> where
    S: BaseFloat
[src]

impl<S> StructuralPartialEq for Transform<S> where
    S: BaseFloat
[src]

impl<S> Transform<Vector3<S>> for Transform<S> where
    S: BaseFloat
[src]

Auto Trait Implementations

impl<S> RefUnwindSafe for Transform<S> where
    S: RefUnwindSafe

impl<S> Send for Transform<S> where
    S: Send

impl<S> Sync for Transform<S> where
    S: Sync

impl<S> Unpin for Transform<S> where
    S: Unpin

impl<S> UnwindSafe for Transform<S> where
    S: UnwindSafe

Blanket Implementations

impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
    D: AdaptFrom<S, Swp, Dwp, T>,
    Dwp: WhitePoint,
    Swp: WhitePoint,
    T: Component + Float
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T, U> ConvertInto<U> for T where
    U: ConvertFrom<T>, 
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SetParameter for T

impl<T> SetParameter for T

impl<T> Style for T where
    T: Any + Debug + PartialEq<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,