[−][src]Struct nannou::color::Hsl
Linear HSL color space.
The HSL color space can be seen as a cylindrical version of
RGB, where the hue
is the angle around the color
cylinder, the saturation
is the distance from the center, and the
lightness
is the height from the bottom. Its composition makes it
especially good for operations like changing green to red, making a color
more gray, or making it darker.
See HSV for a very similar color space, with brightness instead of lightness.
Fields
hue: RgbHue<T>
The hue of the color, in degrees. Decides if it's red, blue, purple, etc.
saturation: T
The colorfulness of the color. 0.0 gives gray scale colors and 1.0 will give absolutely clear colors.
lightness: T
Decides how light the color will look. 0.0 will be black, 0.5 will give a clear color, and 1.0 will give white.
space: PhantomData<S>
The white point and RGB primaries this color is adapted to. The default is the sRGB standard.
Methods
impl<T> Hsl<Srgb, T> where
T: Component + Float,
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T: Component + Float,
pub fn new<H>(hue: H, saturation: T, lightness: T) -> Hsl<Srgb, T> where
H: Into<RgbHue<T>>,
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H: Into<RgbHue<T>>,
HSL for linear sRGB.
impl<S, T> Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
pub fn with_wp<H>(hue: H, saturation: T, lightness: T) -> Hsl<S, T> where
H: Into<RgbHue<T>>,
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H: Into<RgbHue<T>>,
Linear HSL.
pub fn into_components(self) -> (RgbHue<T>, T, T)
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Convert to a (hue, saturation, lightness)
tuple.
pub fn from_components<H>((H, T, T)) -> Hsl<S, T> where
H: Into<RgbHue<T>>,
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H: Into<RgbHue<T>>,
Convert from a (hue, saturation, lightness)
tuple.
Trait Implementations
impl<S, T, P> AsRef<P> for Hsl<S, T> where
P: RawPixel<T> + ?Sized,
S: RgbSpace,
T: Component + Float,
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P: RawPixel<T> + ?Sized,
S: RgbSpace,
T: Component + Float,
impl<S, T> Limited for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
impl<S, T> FromColor<<S as RgbSpace>::WhitePoint, T> for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
fn from_xyz(color: Xyz<<S as RgbSpace>::WhitePoint, T>) -> Hsl<S, T>
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fn from_rgb<_S>(color: Rgb<Linear<_S>, T>) -> Hsl<S, T> where
_S: RgbSpace<WhitePoint = <S as RgbSpace>::WhitePoint>,
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_S: RgbSpace<WhitePoint = <S as RgbSpace>::WhitePoint>,
fn from_hsv<_S>(color: Hsv<_S, T>) -> Hsl<S, T> where
_S: RgbSpace<WhitePoint = <S as RgbSpace>::WhitePoint>,
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_S: RgbSpace<WhitePoint = <S as RgbSpace>::WhitePoint>,
fn from_hsl<_S>(color: Hsl<_S, T>) -> Hsl<S, T> where
_S: RgbSpace<WhitePoint = <S as RgbSpace>::WhitePoint>,
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_S: RgbSpace<WhitePoint = <S as RgbSpace>::WhitePoint>,
fn from_yxy(inp: Yxy<Wp, T>) -> Self
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fn from_lab(inp: Lab<Wp, T>) -> Self
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fn from_lch(inp: Lch<Wp, T>) -> Self
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fn from_hwb<S>(inp: Hwb<S, T>) -> Self where
S: RgbSpace<WhitePoint = Wp>,
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S: RgbSpace<WhitePoint = Wp>,
fn from_luma(inp: Luma<Linear<Wp>, T>) -> Self
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impl<S, T> Saturate for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
type Scalar = T
The type of the (de)saturation factor.
fn saturate(&self, factor: T) -> Hsl<S, T>
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fn desaturate(&self, factor: Self::Scalar) -> Self
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impl<S, Wp, T> IntoColor<Wp, T> for Hsl<S, T> where
S: RgbSpace<WhitePoint = Wp>,
T: Component + Float,
Wp: WhitePoint,
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S: RgbSpace<WhitePoint = Wp>,
T: Component + Float,
Wp: WhitePoint,
fn into_xyz(self) -> Xyz<Wp, T>
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fn into_yxy(self) -> Yxy<Wp, T>
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fn into_lab(self) -> Lab<Wp, T>
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fn into_lch(self) -> Lch<Wp, T>
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fn into_rgb<Sp>(self) -> Rgb<Linear<Sp>, T> where
Sp: RgbSpace<WhitePoint = Wp>,
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Sp: RgbSpace<WhitePoint = Wp>,
fn into_hsl<Sp>(self) -> Hsl<Sp, T> where
Sp: RgbSpace<WhitePoint = Wp>,
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Sp: RgbSpace<WhitePoint = Wp>,
fn into_hsv<Sp>(self) -> Hsv<Sp, T> where
Sp: RgbSpace<WhitePoint = Wp>,
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Sp: RgbSpace<WhitePoint = Wp>,
fn into_luma(self) -> Luma<Linear<Wp>, T>
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fn into_hwb<S>(self) -> Hwb<S, T> where
S: RgbSpace<WhitePoint = Wp>,
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S: RgbSpace<WhitePoint = Wp>,
impl<S, T> Mix for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
type Scalar = T
The type of the mixing factor.
fn mix(&self, other: &Hsl<S, T>, factor: T) -> Hsl<S, T>
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impl<S, T> Shade for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
type Scalar = T
The type of the lighten/darken amount.
fn lighten(&self, amount: T) -> Hsl<S, T>
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fn darken(&self, amount: Self::Scalar) -> Self
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impl<S, T> Add<T> for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
type Output = Hsl<S, T>
The resulting type after applying the +
operator.
fn add(self, c: T) -> Hsl<S, T>
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impl<S, T> Add<Hsl<S, T>> for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
type Output = Hsl<S, T>
The resulting type after applying the +
operator.
fn add(self, other: Hsl<S, T>) -> Hsl<S, T>
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impl<S, T> PartialEq<Hsl<S, T>> for Hsl<S, T> where
S: PartialEq<S> + RgbSpace,
T: PartialEq<T> + Component + Float,
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S: PartialEq<S> + RgbSpace,
T: PartialEq<T> + Component + Float,
impl<S, T> Hue for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
fn with_hue<H>(&self, hue: H) -> Hsl<S, T> where
H: Into<<Hsl<S, T> as GetHue>::Hue>,
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H: Into<<Hsl<S, T> as GetHue>::Hue>,
fn shift_hue<H>(&self, amount: H) -> Hsl<S, T> where
H: Into<<Hsl<S, T> as GetHue>::Hue>,
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H: Into<<Hsl<S, T> as GetHue>::Hue>,
impl<S, T> GetHue for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
type Hue = RgbHue<T>
The kind of hue unit this color space uses. Read more
fn get_hue(&self) -> Option<RgbHue<T>>
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impl<S, T> Sub<T> for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
type Output = Hsl<S, T>
The resulting type after applying the -
operator.
fn sub(self, c: T) -> Hsl<S, T>
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impl<S, T> Sub<Hsl<S, T>> for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
type Output = Hsl<S, T>
The resulting type after applying the -
operator.
fn sub(self, other: Hsl<S, T>) -> Hsl<S, T>
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impl<S, T> Into<(RgbHue<T>, T, T)> for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
impl<S, T> Pixel<T> for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
const CHANNELS: usize
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fn as_raw<P>(&self) -> &P where
P: RawPixel<T> + ?Sized,
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P: RawPixel<T> + ?Sized,
fn as_raw_mut<P>(&mut self) -> &mut P where
P: RawPixel<T> + ?Sized,
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P: RawPixel<T> + ?Sized,
fn into_raw<P>(self) -> P where
P: RawPixelSized<T>,
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P: RawPixelSized<T>,
fn from_raw<P>(pixel: &P) -> &Self where
P: RawPixel<T> + ?Sized,
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P: RawPixel<T> + ?Sized,
fn from_raw_mut<P>(pixel: &mut P) -> &mut Self where
P: RawPixel<T> + ?Sized,
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P: RawPixel<T> + ?Sized,
fn from_raw_slice(slice: &[T]) -> &[Self]
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fn from_raw_slice_mut(slice: &mut [T]) -> &mut [Self]
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fn into_raw_slice(slice: &[Self]) -> &[T]
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fn into_raw_slice_mut(slice: &mut [Self]) -> &mut [T]
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impl<S, T> Clone for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
impl<S, T> Debug for Hsl<S, T> where
S: Debug + RgbSpace,
T: Debug + Component + Float,
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S: Debug + RgbSpace,
T: Debug + Component + Float,
impl<S, T> Default for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
impl<S, T> Copy for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
impl<S, T> ApproxEq for Hsl<S, T> where
S: RgbSpace,
T: Component + Float + ApproxEq,
<T as ApproxEq>::Epsilon: Copy,
<T as ApproxEq>::Epsilon: Float,
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S: RgbSpace,
T: Component + Float + ApproxEq,
<T as ApproxEq>::Epsilon: Copy,
<T as ApproxEq>::Epsilon: Float,
type Epsilon = <T as ApproxEq>::Epsilon
Used for specifying relative comparisons.
fn default_epsilon() -> <Hsl<S, T> as ApproxEq>::Epsilon
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fn default_max_relative() -> <Hsl<S, T> as ApproxEq>::Epsilon
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fn default_max_ulps() -> u32
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fn relative_eq(
&self,
other: &Hsl<S, T>,
epsilon: <Hsl<S, T> as ApproxEq>::Epsilon,
max_relative: <Hsl<S, T> as ApproxEq>::Epsilon
) -> bool
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&self,
other: &Hsl<S, T>,
epsilon: <Hsl<S, T> as ApproxEq>::Epsilon,
max_relative: <Hsl<S, T> as ApproxEq>::Epsilon
) -> bool
fn ulps_eq(
&self,
other: &Hsl<S, T>,
epsilon: <Hsl<S, T> as ApproxEq>::Epsilon,
max_ulps: u32
) -> bool
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&self,
other: &Hsl<S, T>,
epsilon: <Hsl<S, T> as ApproxEq>::Epsilon,
max_ulps: u32
) -> bool
fn relative_ne(
&self,
other: &Self,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
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&self,
other: &Self,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
fn ulps_ne(&self, other: &Self, epsilon: Self::Epsilon, max_ulps: u32) -> bool
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impl<S, T> From<Alpha<Hwb<S, T>, T>> for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
impl<Wp, T, _S> From<Hsl<_S, T>> for Alpha<Yxy<Wp, T>, T> where
T: Component + Float,
Wp: WhitePoint,
_S: RgbSpace<WhitePoint = Wp>,
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T: Component + Float,
Wp: WhitePoint,
_S: RgbSpace<WhitePoint = Wp>,
impl<S, T> From<Lab<<S as RgbSpace>::WhitePoint, T>> for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
impl<S, T> From<Alpha<Hsl<S, T>, T>> for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
impl<S, Sp, T> From<Hsl<Sp, T>> for Hsv<S, T> where
S: RgbSpace,
Sp: RgbSpace<WhitePoint = <S as RgbSpace>::WhitePoint>,
T: Component + Float,
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S: RgbSpace,
Sp: RgbSpace<WhitePoint = <S as RgbSpace>::WhitePoint>,
T: Component + Float,
impl<S, T, Sp, Wp> From<Hsl<Sp, T>> for Rgb<S, T> where
S: RgbStandard,
Sp: RgbSpace<WhitePoint = Wp>,
T: Component + Float,
Wp: WhitePoint,
<S as RgbStandard>::Space: RgbSpace,
<<S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
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S: RgbStandard,
Sp: RgbSpace<WhitePoint = Wp>,
T: Component + Float,
Wp: WhitePoint,
<S as RgbStandard>::Space: RgbSpace,
<<S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
impl<S, T, _S> From<Hsl<_S, T>> for Alpha<Luma<S, T>, T> where
S: LumaStandard,
T: Component + Float,
_S: RgbSpace<WhitePoint = <S as LumaStandard>::WhitePoint>,
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S: LumaStandard,
T: Component + Float,
_S: RgbSpace<WhitePoint = <S as LumaStandard>::WhitePoint>,
impl<S, T, H> From<(H, T, T)> for Hsl<S, T> where
H: Into<RgbHue<T>>,
S: RgbSpace,
T: Component + Float,
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H: Into<RgbHue<T>>,
S: RgbSpace,
T: Component + Float,
impl<S, T> From<Hsl<S, T>> for Alpha<Hwb<S, T>, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
impl<Wp, T, _S> From<Hsl<_S, T>> for Alpha<Xyz<Wp, T>, T> where
T: Component + Float,
Wp: WhitePoint,
_S: RgbSpace<WhitePoint = Wp>,
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T: Component + Float,
Wp: WhitePoint,
_S: RgbSpace<WhitePoint = Wp>,
impl<S, T> From<Alpha<Yxy<<S as RgbSpace>::WhitePoint, T>, T>> for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
impl<S, Sp, T> From<Hsv<Sp, T>> for Hsl<S, T> where
S: RgbSpace,
Sp: RgbSpace<WhitePoint = <S as RgbSpace>::WhitePoint>,
T: Component + Float,
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S: RgbSpace,
Sp: RgbSpace<WhitePoint = <S as RgbSpace>::WhitePoint>,
T: Component + Float,
impl<S, T> From<Yxy<<S as RgbSpace>::WhitePoint, T>> for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
impl<S, T> From<Alpha<Color<S, T>, T>> for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
impl<S, T> From<Xyz<<S as RgbSpace>::WhitePoint, T>> for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
impl<Wp, T, _S> From<Hsl<_S, T>> for Lch<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
_S: RgbSpace<WhitePoint = Wp>,
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T: Component + Float,
Wp: WhitePoint,
_S: RgbSpace<WhitePoint = Wp>,
impl<S, T> From<Alpha<Lab<<S as RgbSpace>::WhitePoint, T>, T>> for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
impl<S, T, _S> From<Alpha<Rgb<_S, T>, T>> for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
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S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
impl<S, T> From<Hsl<<S as RgbStandard>::Space, T>> for Alpha<Rgb<S, T>, T> where
S: RgbStandard,
T: Component + Float,
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S: RgbStandard,
T: Component + Float,
impl<Wp, T, _S> From<Hsl<_S, T>> for Alpha<Lab<Wp, T>, T> where
T: Component + Float,
Wp: WhitePoint,
_S: RgbSpace<WhitePoint = Wp>,
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T: Component + Float,
Wp: WhitePoint,
_S: RgbSpace<WhitePoint = Wp>,
impl<S, T> From<Hsl<S, T>> for Alpha<Hsv<S, T>, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
impl<Wp, T, _S> From<Hsl<_S, T>> for Alpha<Lch<Wp, T>, T> where
T: Component + Float,
Wp: WhitePoint,
_S: RgbSpace<WhitePoint = Wp>,
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T: Component + Float,
Wp: WhitePoint,
_S: RgbSpace<WhitePoint = Wp>,
impl<S, T> From<Alpha<Hsv<S, T>, T>> for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
impl<S, T> From<Hsl<S, T>> for Hwb<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
impl<Wp, T, _S> From<Hsl<_S, T>> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
_S: RgbSpace<WhitePoint = Wp>,
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T: Component + Float,
Wp: WhitePoint,
_S: RgbSpace<WhitePoint = Wp>,
impl<S, T> From<Color<S, T>> for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
impl<S, T, _S> From<Rgb<_S, T>> for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
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S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
impl<Wp, T, _S> From<Hsl<_S, T>> for Lab<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
_S: RgbSpace<WhitePoint = Wp>,
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T: Component + Float,
Wp: WhitePoint,
_S: RgbSpace<WhitePoint = Wp>,
impl<S, T> From<Lch<<S as RgbSpace>::WhitePoint, T>> for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
impl<S, T> From<Hwb<S, T>> for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
impl<S, T, _S> From<Alpha<Luma<_S, T>, T>> for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
_S: LumaStandard<WhitePoint = <S as RgbSpace>::WhitePoint>,
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S: RgbSpace,
T: Component + Float,
_S: LumaStandard<WhitePoint = <S as RgbSpace>::WhitePoint>,
impl<S, T> From<Hsl<S, T>> for Color<S, T> where
S: RgbSpace,
T: Float + Component,
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S: RgbSpace,
T: Float + Component,
impl<S, T> From<Alpha<Lch<<S as RgbSpace>::WhitePoint, T>, T>> for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
impl<S, T, _S> From<Luma<_S, T>> for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
_S: LumaStandard<WhitePoint = <S as RgbSpace>::WhitePoint>,
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S: RgbSpace,
T: Component + Float,
_S: LumaStandard<WhitePoint = <S as RgbSpace>::WhitePoint>,
impl<S, T> From<Alpha<Xyz<<S as RgbSpace>::WhitePoint, T>, T>> for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
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S: RgbSpace,
T: Component + Float,
impl<Wp, T, _S> From<Hsl<_S, T>> for Yxy<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
_S: RgbSpace<WhitePoint = Wp>,
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T: Component + Float,
Wp: WhitePoint,
_S: RgbSpace<WhitePoint = Wp>,
impl<S, T, _S> From<Hsl<_S, T>> for Luma<S, T> where
S: LumaStandard,
T: Component + Float,
_S: RgbSpace<WhitePoint = <S as LumaStandard>::WhitePoint>,
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S: LumaStandard,
T: Component + Float,
_S: RgbSpace<WhitePoint = <S as LumaStandard>::WhitePoint>,
impl<S, T, P> AsMut<P> for Hsl<S, T> where
P: RawPixel<T> + ?Sized,
S: RgbSpace,
T: Component + Float,
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P: RawPixel<T> + ?Sized,
S: RgbSpace,
T: Component + Float,
impl<S> IntoLinSrgba<S> for Hsl<Srgb, S> where
S: Component + Float,
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S: Component + Float,
fn into_lin_srgba(self) -> LinSrgba<S>
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Auto Trait Implementations
impl<S, T> Sync for Hsl<S, T> where
S: Sync,
T: Sync,
S: Sync,
T: Sync,
impl<S, T> Send for Hsl<S, T> where
S: Send,
T: Send,
S: Send,
T: Send,
impl<S, T> Unpin for Hsl<S, T> where
S: Unpin,
T: Unpin,
S: Unpin,
T: Unpin,
impl<S, T> UnwindSafe for Hsl<S, T> where
S: UnwindSafe,
T: UnwindSafe,
S: UnwindSafe,
T: UnwindSafe,
impl<S, T> RefUnwindSafe for Hsl<S, T> where
S: RefUnwindSafe,
T: RefUnwindSafe,
S: RefUnwindSafe,
T: RefUnwindSafe,
Blanket Implementations
impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T> From<T> for T
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Style for T where
T: Any + Debug + PartialEq<T>,
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T: Any + Debug + PartialEq<T>,
impl<T> Content for T
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fn ref_from_ptr(ptr: *mut c_void, size: usize) -> Option<*mut T>
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fn is_size_suitable(size: usize) -> bool
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fn indiv_size() -> usize
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impl<T> SafeBorrow<T> for T
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impl<S, D, Swp, Dwp, T> AdaptFrom<S, Swp, Dwp, T> for D where
D: FromColor<Dwp, T>,
Dwp: WhitePoint,
S: IntoColor<Swp, T>,
Swp: WhitePoint,
T: Component + Float,
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D: FromColor<Dwp, T>,
Dwp: WhitePoint,
S: IntoColor<Swp, T>,
Swp: WhitePoint,
T: Component + Float,
fn adapt_from_using<M>(color: S, method: M) -> D where
M: TransformMatrix<Swp, Dwp, T>,
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M: TransformMatrix<Swp, Dwp, T>,
fn adapt_from(color: S) -> Self
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impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
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D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
fn adapt_into_using<M>(self, method: M) -> D where
M: TransformMatrix<Swp, Dwp, T>,
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M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into(self) -> D
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impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
T: Parameter<Self>,
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
T: Parameter<Self>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,