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#[derive(Debug, Clone, Copy, PartialEq)]
pub struct Point(pub f64, pub f64);
impl Point {
pub fn from_angle(angle: f64) -> Point {
Point(angle.cos(), angle.sin())
}
pub fn dot(&self, rhs: &Self) -> f64 {
self.0 * rhs.0 + self.1 * rhs.1
}
pub fn lerp(self, rhs: Self, v: f64) -> Self {
self * (1.0 - v) + rhs * v
}
pub fn norm(self) -> f64 {
self.0.hypot(self.1)
}
pub fn atan2(self) -> f64 {
self.1.atan2(self.0)
}
pub fn rotate(self, angle: f64) -> Self {
let (sin, cos) = angle.sin_cos();
Point(self.0 * cos - self.1 * sin, self.0 * sin + self.1 * cos)
}
pub fn unit(self) -> Point {
self / self.0.hypot(self.1)
}
}
impl std::ops::Add for Point {
type Output = Self;
fn add(self, rhs: Self) -> Self {
Point(self.0 + rhs.0, self.1 + rhs.1)
}
}
impl std::ops::Sub for Point {
type Output = Self;
fn sub(self, rhs: Self) -> Self {
Point(self.0 - rhs.0, self.1 - rhs.1)
}
}
impl std::ops::Mul<f64> for Point {
type Output = Self;
fn mul(self, rhs: f64) -> Self {
Point(self.0 * rhs, self.1 * rhs)
}
}
impl std::ops::Div<f64> for Point {
type Output = Self;
fn div(self, rhs: f64) -> Self {
Point(self.0 / rhs, self.1 / rhs)
}
}
impl<T: Into<f64>> From<(T, T)> for Point {
fn from(tuple: (T, T)) -> Point {
Point(tuple.0.into(), tuple.1.into())
}
}
impl From<Point> for (f64, f64) {
fn from(point: Point) -> (f64, f64) {
(point.0, point.1)
}
}