Struct nalgebra::Rot3 [] [src]

pub struct Rot3<N> {
    // some fields omitted
}

Three dimensional rotation matrix.

Methods

impl<N: Clone + BaseFloat> Rot3<N>
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fn new(axisangle: Vec3<N>) -> Rot3<N>

Builds a 3 dimensional rotation matrix from an axis and an angle.

Arguments

  • axisangle - A vector representing the rotation. Its magnitude is the amount of rotation in radian. Its direction is the axis of rotation.

unsafe fn new_with_mat(mat: Mat3<N>) -> Rot3<N>

Builds a rotation matrix from an orthogonal matrix.

This is unsafe because the orthogonality of mat is not checked.

fn new_with_euler_angles(roll: N, pitch: N, yaw: N) -> Rot3<N>

Creates a new rotation from Euler angles.

The primitive rotations are applied in order: 1 roll − 2 pitch − 3 yaw.

impl<N: Clone + BaseFloat> Rot3<N>
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fn look_at(at: &Vec3<N>, up: &Vec3<N>) -> Rot3<N>

Create a new matrix and orient it such that its local x axis points to a given point. Note that the usually known look_at function does the same thing but with the z axis. See look_at_z for that.

Arguments

  • at - The point to look at. It is also the direction the matrix x axis will be aligned with
  • up - Vector pointing up. The only requirement of this parameter is to not be colinear with at. Non-colinearity is not checked.

fn look_at_z(at: &Vec3<N>, up: &Vec3<N>) -> Rot3<N>

Create a new matrix and orient it such that its local z axis points to a given point.

Arguments

  • at - The look direction, that is, direction the matrix y axis will be aligned with
  • up - Vector pointing up. The only requirement of this parameter is to not be colinear with at. Non-colinearity is not checked.

impl<N> Rot3<N>
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fn submat<'r>(&'r self) -> &'r Mat3<N>

Trait Implementations

impl<N: Copy> Copy for Rot3<N>
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impl<N: Hash> Hash for Rot3<N>
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fn hash<__HN: Hasher>(&self, __arg_0: &mut __HN)

Feeds this value into the state given, updating the hasher as necessary.

fn hash_slice<H>(data: &[Self], state: &mut H) where H: Hasher
1.3.0

Feeds a slice of this type into the state provided.

impl<N: Debug> Debug for Rot3<N>
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fn fmt(&self, __arg_0: &mut Formatter) -> Result

Formats the value using the given formatter.

impl<N: Clone> Clone for Rot3<N>
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fn clone(&self) -> Rot3<N>

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)
1.0.0

Performs copy-assignment from source. Read more

impl<N: Decodable> Decodable for Rot3<N>
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fn decode<__DN: Decoder>(__arg_0: &mut __DN) -> Result<Rot3<N>, __DN::Error>

impl<N: Encodable> Encodable for Rot3<N>
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fn encode<__SN: Encoder>(&self, __arg_0: &mut __SN) -> Result<(), __SN::Error>

impl<N: PartialEq> PartialEq for Rot3<N>
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fn eq(&self, __arg_0: &Rot3<N>) -> bool

This method tests for self and other values to be equal, and is used by ==. Read more

fn ne(&self, __arg_0: &Rot3<N>) -> bool

This method tests for !=.

impl<N: Eq> Eq for Rot3<N>
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impl<N: Clone + BaseFloat + Cast<f64>> Rotation<Vec3<N>> for Rot3<N>
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fn rotation(&self) -> Vec3<N>

Gets the rotation associated with self.

fn inv_rotation(&self) -> Vec3<N>

Gets the inverse rotation associated with self.

fn append_rotation_mut(&mut self, rot: &Vec3<N>)

Appends a rotation to this object.

fn append_rotation(&self, axisangle: &Vec3<N>) -> Rot3<N>

Appends the rotation amount to a copy of t.

fn prepend_rotation_mut(&mut self, rot: &Vec3<N>)

Prepends a rotation to this object.

fn prepend_rotation(&self, axisangle: &Vec3<N>) -> Rot3<N>

Prepends the rotation amount to a copy of t.

fn set_rotation(&mut self, axisangle: Vec3<N>)

Sets the rotation of self.

impl<N: BaseFloat> RotationTo for Rot3<N>
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type AngleType = N

Type of the angle between two elements.

type DeltaRotationType = Rot3<N>

Type of the rotation between two elements.

fn angle_to(&self, other: &Self) -> N

Computes an angle nedded to transform the first element to the second one using a rotation. Read more

fn rotation_to(&self, other: &Self) -> Rot3<N>

Computes the smallest rotation needed to transform the first element to the second one.

impl<N: Clone + Rand + BaseFloat> Rand for Rot3<N>
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fn rand<R: Rng>(rng: &mut R) -> Rot3<N>

Generates a random instance of this type using the specified source of randomness. Read more

impl<N: BaseFloat> AbsoluteRotate<Vec3<N>> for Rot3<N>
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fn absolute_rotate(&self, v: &Vec3<N>) -> Vec3<N>

This is the same as: Read more

impl<N: BaseNum> Rotate<Vec3<N>> for Rot3<N>
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fn rotate(&self, v: &Vec3<N>) -> Vec3<N>

Applies a rotation to v.

fn inv_rotate(&self, v: &Vec3<N>) -> Vec3<N>

Applies an inverse rotation to v.

impl<N: BaseNum> Rotate<Pnt3<N>> for Rot3<N>
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fn rotate(&self, p: &Pnt3<N>) -> Pnt3<N>

Applies a rotation to v.

fn inv_rotate(&self, p: &Pnt3<N>) -> Pnt3<N>

Applies an inverse rotation to v.

impl<N: BaseNum> Transform<Vec3<N>> for Rot3<N>
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fn transform(&self, v: &Vec3<N>) -> Vec3<N>

Applies a transformation to v.

fn inv_transform(&self, v: &Vec3<N>) -> Vec3<N>

Applies an inverse transformation to v.

impl<N: BaseNum> Transform<Pnt3<N>> for Rot3<N>
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fn transform(&self, p: &Pnt3<N>) -> Pnt3<N>

Applies a transformation to v.

fn inv_transform(&self, p: &Pnt3<N>) -> Pnt3<N>

Applies an inverse transformation to v.

impl<N> Dim for Rot3<N>
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fn dim(_: Option<Rot3<N>>) -> usize

The dimension of the object.

impl<N: BaseNum> Mul<Rot3<N>> for Rot3<N>
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type Output = Rot3<N>

The resulting type after applying the * operator

fn mul(self, right: Rot3<N>) -> Rot3<N>

The method for the * operator

impl<N: BaseNum> Mul<Vec3<N>> for Rot3<N>
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type Output = Vec3<N>

The resulting type after applying the * operator

fn mul(self, right: Vec3<N>) -> Vec3<N>

The method for the * operator

impl<N: BaseNum> Mul<Pnt3<N>> for Rot3<N>
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type Output = Pnt3<N>

The resulting type after applying the * operator

fn mul(self, right: Pnt3<N>) -> Pnt3<N>

The method for the * operator

impl<N: BaseNum> One for Rot3<N>
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fn one() -> Rot3<N>

Returns the multiplicative identity element of Self, 1. Read more

impl<N: BaseNum> Eye for Rot3<N>
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fn new_identity(dim: usize) -> Rot3<N>

Return the identity matrix of specified dimension

impl<N: Zero + BaseNum + Cast<f64> + BaseFloat> RotationMatrix<N, Vec3<N>, Vec3<N>> for Rot3<N>
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type Output = Rot3<N>

The output rotation matrix type.

fn to_rot_mat(&self) -> Rot3<N>

Gets the rotation matrix represented by self.

impl<N: Copy + Zero> Col<Vec3<N>> for Rot3<N>
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fn ncols(&self) -> usize

The number of column of this matrix or vector.

fn col(&self, i: usize) -> Vec3<N>

Reads the i-th column of self.

fn set_col(&mut self, i: usize, col: Vec3<N>)

Writes the i-th column of self.

impl<N: Copy + Zero> Row<Vec3<N>> for Rot3<N>
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fn nrows(&self) -> usize

The number of column of self.

fn row(&self, i: usize) -> Vec3<N>

Reads the i-th row of self.

fn set_row(&mut self, i: usize, row: Vec3<N>)

Writes the i-th row of self.

impl<N> Index<(usize, usize)> for Rot3<N>
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type Output = N

The returned type after indexing

fn index(&self, i: (usize, usize)) -> &N

The method for the indexing (Foo[Bar]) operation

impl<N: Absolute<N>> Absolute<Mat3<N>> for Rot3<N>
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fn abs(m: &Rot3<N>) -> Mat3<N>

Computes some absolute value of this object. Typically, this will make all component of a matrix or vector positive. Read more

impl<N: BaseNum> ToHomogeneous<Mat4<N>> for Rot3<N>
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fn to_homogeneous(&self) -> Mat4<N>

Gets the homogeneous coordinates form of this object.

impl<N: Copy> Inv for Rot3<N>
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fn inv_mut(&mut self) -> bool

In-place version of inverse.

fn inv(&self) -> Option<Rot3<N>>

Returns the inverse of m.

impl<N: Copy> Transpose for Rot3<N>
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fn transpose(&self) -> Rot3<N>

Computes the transpose of a matrix.

fn transpose_mut(&mut self)

In-place version of transposed.

impl<N: ApproxEq<N>> ApproxEq<N> for Rot3<N>
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fn approx_epsilon(_: Option<Rot3<N>>) -> N

Default epsilon for approximation.

fn approx_ulps(_: Option<Rot3<N>>) -> u32

Default ULPs for approximation.

fn approx_eq(&self, other: &Rot3<N>) -> bool

Tests approximate equality.

fn approx_eq_eps(&self, other: &Rot3<N>, epsilon: &N) -> bool

Tests approximate equality using a custom epsilon.

fn approx_eq_ulps(&self, other: &Rot3<N>, ulps: u32) -> bool

Tests approximate equality using units in the last place (ULPs)

impl<N: Copy + Zero> Diag<Vec3<N>> for Rot3<N>
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fn from_diag(diag: &Vec3<N>) -> Rot3<N>

Creates a new matrix with the given diagonal.

fn diag(&self) -> Vec3<N>

The diagonal of this matrix.